April 9, 2010

Banlist on BF...

I'd like to see how Konami will be hurting BF with the banlist.

Limiting Whirlwind wont do too much damage, as BF functions well without it.

Gale at 1 is already implemented.

What else can they hit?

Thats all for today.

G-Ray Out.

April 8, 2010

Berzerk Dragon

Monsters: 17
3 Warrior of Atlantis
3 Sin Stardust Dragon
3 Sin Blue Eyes White Dragon
2 Blue Eyes White Dragon
2 Destiny Hero Plasma
1 Elemental Hero Stratos
1 Elemental Hero Ocean
2 Berzerk Dead Dragon

Spells: 23
3 Miracle Fusion
1 Destiny Draw
3 A Legendary Ocean
3 Advanced Draw
3 Trade In
1 Allure of Darkness
3 Parallel World Fusion
1 Reinforcements of the Army
1 Giant Trunade
1 Heavy Storm
3 Deal with The Dark Ruler

Extra Deck:
3 Stardust Dragon
3 Elemental Hero Absolute Zero
3 Elemental Hero The Shining
3 Elemental Hero the Great Tornado



Thats all for today.

G-Ray Out.

April 7, 2010

Ok. Seriously

Dont summon Trishula when you're staring down a Raiou.

Shouldn't need mentioning but I've seen it happen.

Far too many times.

/ラウゼス

Reptiless Monarch

21
3 Gaius the Evil Monarch
3 Raiza the Storm Monarch
3 Reptiless Vasuki
1 Dark Armed Dragon
3 Reptiless Naja
2 Reptiless Viper
3 Reptiless Gardna
1 Critter
1 Black Feather - Gale the Hurricane
1 Killer Tomato

13
3 Enemy Controller
3 Reptiless Spawn
1 Heavy Storm
1 Brain Control
1 Hurricane
1 MST
2 Nightmare Recurring
1 Allure of Darkness

6
3 Tribute to the Venom Snake
1 Ojama Trio
1 Torrential Tribute
1 Mirror Force

Thats all for today.

G-Ray Out.

April 6, 2010

Playing Trishula... But Losing!

What up y'all.

Trishula is awesome. We got that. Being a card that is impossible(or nigh impossible) to play around, since its effect triggers on Synchro Summon, its almost impossible to avoid the "+2" that it nets you.

But, people are playing it, and yet, they end up losing!

Summoner of Trishula: Why!?!? Trishula is aweseom!

Me: Because. You. Suck.


Well, not quite. You're just misplaying just about every time you summon it.

There are decks out there that can spam trishula blindly, because their deck is built to do so: Dandy Debris Trishula Spam Ver./Infernity/Frogs

But, thats about it for what can spam Trisula.


Ok, so how DO you play it?

First off, its a 3 monster summon. Its a level 9. Whilst bearing similar conditions as Mist Wurm, Trishula sports more ATK and more than just bouncing away some cards.

Inherently, by just summoning it, you are losing 3 cards to bring out 1, a -2.

Its effect allows you to balance out said lost advantage in the form of Hand, Field, and Graveyard advantage, a +1 in each.

In the return turn, its just a 2700 Vanilla waiting to be eaten by something. Smashing Ground or other simple removal cards balance out the advantage gained/lost.

So, how do 90% of players play it?

*Look at hand* "Oh I can summon a level 9 with this hand! Must summon Trishula!"

This type of thinking leads to overextending, possible loss of advantage in plays, and wasting precious Limited Cards.

What these players are failing to see is that Trishula is not always the most optimum play possible.

The Extra deck remains a diverse and technical toolbox of effects, all at your disposal.

Lets have an example: Your hand contains Black Whirlwind, Bora, and Blizzard. Your graveyard has a Kalut. Your opponent has 1 hand and 1 Goyou Gaurdian on his field.

In this situation, it would be optimal to summon Trishula.

Another example: Your hand contains Black Whirlwind, Bora, Blizzard, Vayu, and some other cards. Your graveyard contains a Kalut, Shura, Armor Master, and a plethora of other awesome cards. Your opponent is sitting behind a stolen Gale, Goyou Gaurdian, and has around 3 or 4 hand.

In this situation, you would be in a better position if you used Whirlwind with Blizzard to summon out Brionac and search Vayu, bounce both cards, discarding 2 Vayus, then provoking a Gorz or Battle Fader play by direct attacking. In the return turn, you're holding Gale, Bora, and your whirlwind is still out there.

On top of this, most BF decks, and most decks in general, only run 1 trishula in their extra deck, tops. Only specialized decks can use more than 1.

Another factor to contribute to this is Cost, but mainly Extra deck Space.

15 cards used to be a lot, but now with so many Syncros out there, its becoming a hard call on what to hide there, especially in Debris Heroes with Starlight Road.(Most builds even pass up Trishula completely)

So, why waste dropping your Trishy bomb when you have so many other options to play around with?

Keep in mind that Smashing Ground is at 3 this format, making it a 1 card advantage balancing play against Trishula

Mist Wurm should dissapear off the scene completely though. While it doesnt net you card advantage it sure as well throws all the opponent's momentum advantage in the air, providing you with different and less thought of forms of advantage.

So, in conclusion:

Trishula is overpriced, overhyped, and overused.

Doesnt stop it from being really good, but you should think before playing it.


/ラウゼス


No Trishulas were harmed in the making of this post.

April 5, 2010

Starlight Road

For those who didnt notice, Starlight Road negates the EFFECT of the card, not the ACTIVATION of the card.

Hence, Anything that triggered Starlight Road will use up its chain block as usual.

Hence, the Stardust Dragon special summoned by the Road's effect cannot be bottomless'd or Torrential'd.

Thats all for today.

G-Ray Out.

April 4, 2010

United We Stand

An interesting card for decks who like to access level 7s often.

Such as Cyberdark Bomber

Thats all for today.

G-Ray Out.

April 3, 2010

0 ATK VS 0 ATK

If monsters dont deal battle damage to each other, they cannot be destroyed by battle, so ramming a 0 ATK into another 0 ATK wont kill either monster.

/ラウゼス

April 2, 2010

The Simple Side: March 2010 Format

What up y'all

Today I will bring to you "THE Simple Side", a side deck for those who really dont know how to side.

The concept behind "THE Simple Side" is to have a fluid, effective, yet at the same time, easy to use and simplistic.

Of course, that alone doesnt make it the best side deck out there, but it is the one that can combat several decks alone.

Lets start.

Side Deck/15
3 Crack to A Different Dimension
2 Dust Tornado
2 Scrap Iron Scarecrow
2 Dark Imprisoning Mirror
2 Light Imprisoning Mirror
2 Trap Stun
2 Mirror of Oaths

Why this lineup?

Well, we have to consider what the meta is comprised of, in this format:
Top Class:
Infernity, Frogs.

Almost Top Class:
BF, Magoushin, Frembel Cat(Depends on your area, though)

Following closely Class:
Gladial Beasts, Machiners, Removal Beatdown or Meta Beat, Lightsworn, Elemental Heroes


So, what cards counter what decks?

First off, Crack to a Different Dimension.
Two D.D. Crows in one. Its a trap card, so you can net advantage and screw up plans with free chaining.

What does it kill:
Everything.

Seriously. It kills just about everything imaginable. Free chaining and killing potentially two cards at once, its surprising people dont even main deck this.

Specifically, its really good at killing: Machiners, Infernity, Magoushin, Frogs. To a lesser extent, it kills Lightsworn, Elemental Heroes.

I dont think that how it kills stuff needs explanation. Chain to removal and effects to end a loop.


Dust Tornado:

Notably, not Wasteland Whirlwind because Wasteland Whirlwind is much more main deck material, but also that Dust Tornado can be used to end phase destroy things.

Works well against: Infernity, Black Feathers, Elemental Heroes, Frembel Cat, Gladial Beasts.


Scrap Iron Scarecrow:

Actually the only card used to specifically combat beatdown and removal beat.

Whilst Removal Beat eats away your monsters easily, and scores constant direct attacks to curb enough life advantage for game over time, Scrap Iron Scarecrow can end this by stopping one attack a turn.

What this does is not stop the removal outright, but instead helps A LOT with the life advantage problem. Which, in turn, translates to victory.

Has the added benefit of ripping apart Gladial Beasts, and work to an extent on Frembel Cat and Black Feathers.


Dark Imprisoning Mirror:

Kills Infernity. BF is nigh Immune. Nothing else is significant. Infernity, being a high tier deck, needs more counters in the side than other decks.


Light Imprisoning Mirror:

Contrary to its darker half, the Light Mirror works well this format, but not to the point of 3's, as last format demanded.

The prime targets this format are Lightsworn again, but also Magoushin.


Trap Stun:

The biggest threat that Black Feathers have are Icarus Attack and Black Whirlwind. With Dust Tornado taking out Whirlwind for you, all you need to curb are those 3 pesky Icarus Attacks. Hence, Trap Stun.

Works also in Game 3 where Beatdown decks side in their Scrap Iron Scarecrows. Especially in the mirror. Also helps a lot when you're facing someone else who has read this.


Mirror Of Oaths:

Kills: Gladial Beasts(again), but more importantly, Frembel Cat. Both components of the deck, and the gravekeeper engine can be killed for advantage with Mirror of Oaths.



That concludes THE Simple Side for March 2010.

Note how each individual card can combat at least 2 decks. Hence, each card sided in is simple to use to combat the deck youre up against.

April 1, 2010

Undefeated Today

60

21
3 BF - Shura
3 BF - Kalut
1 BF - Gale
3 E.Hero Alius
1 E.Hero Airman
2 Honest
1 Gorz the Emissary of Darkness
3 Paladin of Cursed Dragon
1 Mezuki
1 Zombie Carrier
1 Morphing Pot
1 Chaos Sorcerer

25
3 Gemini Spark
3 Book of Moon
1 Book of Life
3 Fissure
3 Smashing Ground
1 Reinforcement of the Army
2 E - Emergency Call
1 Giant Trunade
1 Heavy Storm
3 Double Cyclone
1 Single Cyclone
1 Allure of Darkness
1 Foolish Burial
1 Miracle Fusion

14
2 Claymore Dud
3 God Bird Attack
3 Hero Blast
3 Whirlwind of the Wastelands
1 Mirror Force

Won a money tournament today. 20000 yen Gets.

Thats all for today.

G-Ray Out.