Some monsters have good effects, and others so so effects.
ALL monsters have ATK points.
The problem with some monsters with awesome effects is the meta.
Not just that the effect doesnt work well, but...
Today we will be discussing "Attack lines", a concept used in Card Choice and Monster Lineup Balance in deckbuilding.
Attack lines are defining ATK and DEF lines created by the meta, and more specifically, the monsters youre going to be fighting most often.(For example: Blackwing - Armor Master doesn't define a 2500 ATK line because nobody's going to be fighting it, just drop a smashing ground.)
Some cards make enough an impact on the meta that they define a line by themselves. Most dont.
1000 ATK: Limit Reverse Line, Trap Hole Line, and most importantly, can kill a Defence Monarch line.
1400 ATK: Recruiter's ATK line. Also, monsters above this line can kill all gadgets in battle.
1500 ATK: Searchable by Recruiters and Sangan. On the other side of this line is Bottomless Trap Hole and Messenger of Peace
1800 ATK: Merit Attacker line. Airman, Machiner Gearframe, and Shura make this a very important line to consider when making your opening play.
1900 ATK: Beatstick Line. Raiou, Alius, Crusader, Evocator, Doomcaliber Knight, Sandman, Gaurdian... Just about every other problematic beatstick you can think of. Most of the time, you cant beat this line without more than 1 card in battle(Tribute summon counts as 2, I guess).
Thus, if you dont have any monsters above this line, pack more removal.(This is where the thinking and logic from ATK lines comes in practical play)
2100 ATK: The best/only example of a 1 card defined ATK Line. Because Cyber Dragon was so versatile, it alone defined this ATK line for just about all the time in existence. One of the most important crossroads in ATK lines, especially since its back at 2 now.
If you intent to be controlling the field with a 2000 ATK thing only, dont expect to be for long.
2300 ATK: A much lesser line, but it marks the weaker high class monsters line. Brionac, Chaos Sorcerer. Most of the time not important.
What is much more imporant is
2400 ATK: Monarchs, Jinzo, and Gyzarus are the most prominent this format. Being above this line means you can get over them.
2700 ATK: The Gorz line. Similar to the Cyber Dragon Line. Only this line lets you end the game with 3 direct attacks.
2800 ATK: Goyou Gaurdian, Dark Armed Dragon, and Tytanial line. Big monsters that pop out of nowhere(and sometimes together) and wreck destruction. Made even more important with Goyou stealing monsters.
3000 ATK: BLUE EYES WHITE DRAGON, Judgement Dragoon, and Barbaros ATK lines. Little importance this format. Just drop a Smashing Ground... If youre alive.
As G-Ray has already said, I will be coming back to blogging with this blog. G-Rayはもう言ったけど、このブログで我輩は再びブログをやることになりました
For those who dont know who I am, I used to maintain The Gaijin Duelist, a Yugioh blog that garnered over 1000 hits daily(And for unknown reasons, about 1500 on Sunday...). ラウゼスという名前をご存じでない方もいるから言おう。我輩は一月まで一日のヒット数が１０００以上だった遊戯王ブログ「ザ・外人・デュエリスト」というブログの作者だった
I've sorted my life out already, but I have also moved away from Japan. 人生を直したけどそのために日本から出かけた
I have mostly been posting a few guest posts once in a while here. ここでいつもゲスト記事をか言ってるばっかりだけど
I'll be coming back to blogging with my yugioh thoughts from today onwards. 今日から再び遊戯王ブログの世界に入ることになりました
So tune in here for your regularly scheduled gamebreaking comboes! 明日からもよろしく！
To kick everything off, I'll be introducing to everyone a new deck concept we've been working on lately. まず最初、新しいデッキを紹介することにしよう
With its current text and without an errata or ruling change the second it comes out, its a bit better than you people think...
Current wording: This card can Miracle Fusion out anything, as long as (at least) one of the fusion materials are a Synchro Monster.
Hence: if a Synchro monster had the text: "You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s)", you can use Miracle Synchro Fusion to fusion summon something out (as long as the other card is the correct material)
Still not seeing it?
Miracle Synchro Heroes
18 3 Deep Sea Diva 1 Elemental Hero Airman 3 Elemental Hero Another Neos 1 Elemental Hero Ocean 1 Elemental Hero Forest Man 2 King of the Swamp 2 Cyber Dragon 1 Morphing Pot 1 Sangan 2 Debris Dragon 1 Treeborn Frog
By cutting the bane of Elemental Hero Fusion decks, the sheer amount of card advantage lost, to a zero through re-using of Airman and using Fusion Gate instead of Polymerization, this type of Elemental Hero Beatdown might be the only future Hero decks have.
And it again displays the amazingness of D.D.R. and Arms Hole.
Starting Yesterday, Until May 5th, In order to qualify for nationals, you need to:
Be in at least 30 Matches
Count the win rate for MATCHES not GAMES for said 30+ Matches. Your overall points, which counted each game, is no longer used to determine your invitation.
Which kinda means that all but one of our team member wont be playing for nationals this year.
Yep. Even if I do hold a top 200 Japanese players ranking, without playing 30 Matches +, etc etc, I cant enter Nationals.
Depending on the win rate, if you have one of the top 150(Less than 1/4 of last year) in the country, you can either join Kanto or Kansai national representative qualifiers.(What happened to the other 2 Areas!?)
Top 4 Japanese players will represent Japan in Los Angeles Yugioh World Championships.
Well, should I try?
Should I go all out and get my National's invite, and use something stupid there?(Neos Beat?)
Or go all the way to Worlds? Then run something shitty like Ojamas or Junk and Debris?