June 30, 2010

Tackling Frog Monarchs

Crack to a Different dimension serves a more disruptive choice, allowing it to be used against infernities and other similar decks.

However, Soul Release is by far, much better at disabling Frog Monarchs.

Both compete for the same two to three side deck slots.

So: What do you choose?

The other option is D.D.Crow. It takes down other OTK/FTK decks, but cannot stand against Frog Monarchs.

Thats all for today.

June 28, 2010

Cyberdark Beat

Cyberdark Beat

3 Cyberdark Edge
2 Cyberdark Horn
1 Cyberdark Keel
3 Dragunity Aclys
3 Dragunity Dux
1 Dragunity Legion
2 Dragunity Arms Laevatien
1 Sangan
1 Dark Salvo
1 Hunter Dragon

2 Dark Eruption
3 Book of Moon
3 Dragons Canyon
1 Terraforming
1 Heavy Storm
1 Mystical Space Typhoon
1 Foolish Burial
1 Allure of Darkness

2 Royal Oppression
2 Compulsary Evacuation Device
2 Bottomless Trap Hole
1 Mirror Force
1 Torrential Tribute

Thats all for today.

Cyberdarks again

Cyberdarks + Virus

Cyberdarks + Black Garden

Cyberdarks + Dark Salvo + Geartown

Cyberdarks + Dragunity Aclys

Cyberdarks + Opression

Cyberdarks + Cyber Dark Impact

Cyberdarks + Phalanx + Dark Salvo for Synchro Beat

Cyberdarks + All the Above.

Thats all for today.

June 26, 2010


Cyberdarks + Dragunity Aclys is awesomeness.

Thats all for today.

June 25, 2010


All are DARK and have 0DEF.

And all are totally related to spamming normal summon.

Nightmare Recurring, anyone?

Thats all for today.

G-Ray Out.

June 23, 2010

Dragunity Aclys

Can cause Misteal/Laevaetien to miss their timing on pulling a Dragon from the graveyard.

Which, in Laevatien's case, isnt that bad, considering you still get Aclys' destruction effect and revival if you destroy by effect.

In general, I'm finding more people in Japan are sticking with old school Dragunities/Dragunity Knights, instead of utilizing the Dragunity Arms.

And the people out west are playing around more with the previously mentioned Level 5/6 Synchro Spam with "Just Add Dragunity Arms".

It seems like we(a multi-nation spanning team) are the only ones thinking about using Dragunity Arms at all.

Oh. and Did I mention 3X Gashalk and 3X Dragons Valley and 2X Terraforming? Thats some intense searching/deck thinning you got going on.

Thats all for today.

June 22, 2010


Is coming out in the TCG.

Does that mean VJMP is due to release it soon?

Coming soon: Best use of God Cards

Thats all for today.

G-Ray Out.

June 21, 2010

All of You are Idiots #13!

Ok I think you guys have suffered enough.

This is the solution for the Duel Puzzle:

Is it really possible to dish out 20000 Damage with just two cards? Especially with that Kuriboh in the Opponent's hand?

Yes. Yes it is.

This is how it goes:

Use Reinforcement of the Army to search for Stratos

Summon Stratos and use its effect to search for Destiny Hero Malicious

Discard Malicious for One for One

Use one for one to special Substitoad.

Special Summon a Malicious from your deck

Tribute the malicious to summon a couple frogs(about 5 will do). Finally, special summon one Swap Frog, using its effect to send a Ronintoad to the graveyard.

Use Swap Frog's effect to return itself to your hand.

Use Ronintoad's effect, reviving itself.

Tribute ronintoad to summon out a Des Frog.

Use Ronintoad's effect, reviving itself.

Tribute ronintoad to summon out a Des Frog.

Use Ronintoad's effect, reviving itself.

Tribute ronintoad to summon out a Des Frog.

Now that you have three Des Frogs, one Substitoad and One Stratos on the field, attack with all five monsters.

The opponent only has one kuriboh, and will use it on Des Frog(if at all.) Assuming the opponent does block Des Frog, the highest attack, the amount of damage is as follows:

1900 + 1900 + 100 + 1800: 5700 Damage.

Main Phase 2:

Tribute one Des Frog and special summon a Swap Frog, and use its effect to send another Ronintoad to the graveyard.

Return Swap Frog to your hand by its own effect.

Use Substitoad to send the remaining CARDS from your deck to your graveyard(Tribute Stratos), with the exception of 3 Poison Draw Frogs, 1 Mass Driver, 1 Dark Room of Nightmare and 1 Swap Frog. End with special summoning one Poison Draw Frog.

Tribute two Des Frogs to special summon out two Poison Draw Frogs.

Deck: 1 Swap Frog, 1 Mass Driver, 1 Dark Room of Nightmare.

Tribute a Poison Draw Frog to summmon Swap Frog. Poison Draw Frog will miss its timing, but Swap Frog will not. Use its effect to send one Poison Draw Frog to the graveyard, drawing one card.

Discard one Swap Frog from your hand to special summon the other Swap Frog from your hand. Use its effect to draw another card by sending the other Poison Draw Frog on your field to the graveyard.

Because at the time of drawing, there were only two cards in your deck, there can only be two possible cards for you to draw, and hence your hand will now be: 1 Mass Driver, 1 Dark Room of Nightmare.

Activate both of these cards.

Your field will be now: 1 Mass Driver, 1 Dark Room of Nightmare, 1 Substitoad, 2 Swap Frogs.

Your graveyard will contain: 21 Frogs, 2 Ronintoads, 1 Stratos, 1 Malicious, 1 One for One, 1 Reinforcement of the Army, 1 Giant Trunade, 1 Emergency Teleport, 1 Gorz, and 1 Gold Sarcophagus.

Your Removed from play pile: 3 Frogs.

That gives you, with your Ronintoads, precisely 26 Shots with Mass Driver(Swap Frogs on your field to be fed to Ronintoad after being shot off).

Each shot of Mass Driver does 400 Damage, and an additional 300 from Dark Room of Nightmare.

Shoot your frogs and toads with Mass Driver, doing a total of 6 * (300 + 400) = 16800 Damage.

16800 Damage + 5700 Damage = 22500.

Offer a handshake.

Thats all for today.

June 20, 2010


Dragunity Drive is out! Everyone is building and playing Dragunities now!

Some people are playing old school, with Dragunity Knights and Synchro mechanic.

On the other hand, some people are playing "new school" Dragunities, utilizing Laevatiin and Aclys to hammer down on the Opponent.

This is what the skeleton of said deck looks like:

3 Dragunity Arms Laevatien
3 Dragunity Arms Misteal
3 Dragunity Phalanx
3 Dragunity Dux
3 Dragunity Legion
3 Dragunity Aclys

3 Dragon's Valley
2 Terraforming
3 Cards of Consonance

The rest is filler.

I, on the other hand, think this concept is horrible.

Ok, well, lets start with what makes this setup good and bad:

Dragon's Valley: Especially with 3 copies and 2 Terraforming, you're staring right at a highly effective deck thinning technique.

The problem with this? The only thing you're goanna be searching out are Dux, Legion, and the occasional Phalanx for Cards of Consonance. These are limited, and the entire engine dies out in... maybe four or five turns?

On top of that, the deck benefits from getting it off turn one. However, the deck doesnt NEED to get it off on turn one, and hence a lot of the deckspace people are devoting to it turns into redundant dead draws in turn.

Dumping off your Laevatiens? You only need to do it once. Or another time once it gets removed from play. Hence, three is kinda redundant.

Summoning it? Thats where Legions and Dux come in: Summoning of Laevatien.

Also Aclys really helps.

However, with the only options for summoning out Laevatien easily being Legion, Dux, and the incredibly advantage unfriendly Aclys, all of these alebeit searchable by the Valley, and the deck almost always having no way of re-using said cost.

In other words, fuel for Laevatien is limited, and can burn out very fast.

Dragons Valley, in simpler terms, is a "setup card" and not a "long term card". Once its done its job, its useless, and hence should have just enough space to do its job, and never take up space again.

Next problem: Phalanx and Aclys.

Yes, both cards are good. However, the most glaring error in this setup is the fact that you only DO have two options for cards to equip.

Part of the Dragunity theme and what makes them good was the "toolboxy" feel the dragons had and gave. Having only two options(one of which isnt really a "use it as a weapon" weapon), kinda smashes this apart.

With Dux or Legion, Phalanx becomes a one card synchro summon of a level 5 or 6(Dragunity Knights btw). Thats great.

That being said, Dragunity Dux and Legion being used as One card Synchros, expected to be used as so because of the glaring 3 Phalanx, is not the BEST use of them. Its A use of them, and should not be THE use of them.

If you wanted one card level 5 or 6 Synchros, Junk Synchron is by far better. Stick with that instead of wasting deck space in Dragunity.

So what if it lets Misteal turn into a Stardust Dragon. Most of the time, you'll be losing something to Misteal in the process, and hence isnt really a "easy" summon of a level 8.

Aclys FORCES a card on the field to be destroyed. Yes, its good advantage, but possibly dibiliating when you're forced to blow up your own cards. Especially things like Dragon's Valley.

Aclys is also the type of card that has more use in the hand than graveyard, and hence should be held onto more often than dumped.

Which brings us to the other reason why 3 Phalanx 3 Aclys is "justified": Cards of Consonance.

Yes, it sends that phalanx to where you want it and gives you cards!

Great! If we only had three cards in the deck to do exactly that, and two cards to search said card!

Oh wait. We Do.

Aclys is a more powerful card than Phalanx in the hand, and like Phalanx, you only really need one in the graveyard to work with, hence using them as food for draw power that the deck doesnt really need is relatively redundant.

The worst problem with the deck is that it tries to use Dragunity Arms and Dragunity Toolbox at the same time...

Whilst they are interconnected, and do somewhat compliment each other, this setup takes neither to its full potential.

So, I have built a deck that instead of using Dragon's Valley to pull out Dux/Legions and lead to Synchro summoning from Phalanx, instead focuses much more on utilizing Misteal and Laevatien, the Dragunity Arms.


3 Dragunity Arms Laevatien
3 Dragunity Arms Misteal
3 Dragunity Aclys
3 Dragunity Dux
2 Dragunity Legion
2 Draguntiy Militum
2 Dragunity Brandistock
1 Dragunity Tribul

1 Foolish Burial
3 Different Dimension Revival
1 One for One
1 Pot of Avarice
1 Mystical Space Typhoon
1 Heavy Storm
1 Giant Trunade
3 Book of Moon
2 Dragon's Valley

1 Mirror Force
1 Torrential Tribute
1 Call of the Haunted
2 Bottomless Trap Hole
2 Raigeki Break

You can clearly see that, in this decklist, instead of relying on slow but steady pressure with Synchros and Arms, the deck is instead tailored to be a rush type deck.

Because of Brandistock's ability to give two attacks, in conjunction with the Dragunity Arms, it becomes a deadly force.

As opposed to the other forms of Dragunity, this deck revolves around the summoning of primarily Laevatien. Not only from its own special summon condition but by also the use of Militum(use Misteal to equip Laevatien), and Different Dimension Revival, in the event of feeding one Laevatien to another(and in the process using Aclys to destroy something)

Thats all for today.

G-Ray out.

June 19, 2010

Lets win Dragunity Mirror Matches!

Steal a Laevatiin? Awesome.

But what should I do with it?

Equip an Aclys and feed it to your own Laevatiin of course!

Thats all for today.

G-Ray Out.

June 18, 2010

With the recent reprint of Falcon

I remember I made a decklist similar to the one shown below when Falcon first came out.

Back then the deck had no name.

I have changed it up a bit today to tackle the newer meta.

It still has no name.


1 Gorz the Emissary of Darkness
3 Crystal Beast Sapphire Pegasus
1 Dark Dust Spirit
3 Falcon of the Mist Valley
1 Tragoedia
2 D.D. Survivor
2 King Tiger Wanghu
1 Snipe Hunter
1 Blackwing - Gale the Hurricane
1 Mystic Tomato
1 D.D. Crow
1 Sangan

3 Mage Power
3 Dimension Fissure
3 Book of Moon
1 Mystical Space Typhoon
1 Giant Trunade
1 Heavy Storm
1 Brain Control
1 Mind Control
1 Different Dimension Revival

1 Icarus Attack
1 Mirror Force
1 Solemn Judgement
1 Starlight Road
1 Torrential Tribute
2 Dimension Prison

Rather self explanatory, right?

Thats all for today.

June 16, 2010

Duel Puzzle Update.

Since you all arent getting it.

Search Airman.

Summon Airman.

Search Diabolic.

Pitch Diabolic for One for One.

Special Summon...

Thats all for today.

G-Ray Out.

June 14, 2010

Duel Puzzle #13.

Opponent: 20,000 Life.
Hand: 1 Kuriboh
Field: None
Graveyard: Zombie Carrier.

Life: 1600
Hand: Reinforcement of the Army, One for One
Deck: 34 Cards(Order Unknown.)
Graveyard: Gold Sarcophagus, Emergency Teleport, Gorz the Emissary of Darkness.
Removed From Play Zone: Giant Trunade.

It is currently the standby phase of your turn.

Win by this turn.

Thats all for today.

G-Ray Out.


Cant be summoned when you Solemn Judgement an opponents monsters summon.

Learn your cards.

Thats all for today.

G-Ray Out.

June 12, 2010

Greed Burn - Random Concepts

Greed Burn

3 Chainsaw Insect
3 Destiny Hero Defender
3 Cat of Ill Omen
1 Sangan
1 Morphing Pot
2 Junk Collector
2 Kuraz the Light Monarch

1 Card Destruction
2 Gold Sarcophagus
2 Book of Eclipse
2 Hand Destruction

3 Greed
3 Dark Bribe
1 Solemn Judgement
1 Return From a Different Dimension
3 Disturbance Strategy
2 Heavy Slump
3 Hidden Barrel
2 By Order of the Emperor

June 11, 2010


Of the "Seven Deadly Sins", Greed is the only one Konami really is bothering with.

Lust: Asmodeus

Pride: Superbia, Invitation to a Dark Sleep

Wrath: Witty Phantom

Envy: Fabled Leviathan, Kairyuushin.

No cards: Gluttony, Sloth

All 7: Rainbow Dark Dragon

And greed.

Chaos Greed
Greed Quasar
Dark Spiritual Art - Greed
Gift of Greed
Jar of Greed
Pot of Greed
Spirit of the Pot of Greed
Moray of Greed
Greedy Golbin

Pot of Greed and Humility(Duality)
Pot of Avarice(Avarice and Greed Are almost the same)

Anything I missed?

Thats all for today.

June 9, 2010

Dragunity Militum

Is awesome for summoning Dragunity Laevatiins, Misteals, and other monsters that can grab their own new equips when summoned.

And did I mention Dragunity Knights? Those are awesome to summon out as well.

Thats all for today.

June 8, 2010

Light and Darkness Dragon.

This post isnt about how good it is.

We all know how good it is. People who dont, please go play against a good monarch deck and feel it first hand.

Some Monarch decks run Two Light and Darkness Dragon. I mean, everything else is in place, why not stick this guy in?

Some decks even run three. These are especially scary.

Everyone knows Light and Darkness Dragon. However, this also means everyone knows how to get around it.

But doing so isnt easy. It takes resources and several card plays. So much to the point that most decent players will keep Light and Darkness Dragon in mind when playing against a deck they know has two or three.(but probally two).

But on the monarch/LaDD side, this fact means that people hold back cards that can beat LaDD instead of using them, and hence gives you a tiny advantage.

Which is where mind tricks come in.

If you run one Light and Darkness Dragon, you not only gain partial advantage but can trick the enemy into playing around, or at least expecting, two or three!

This gives you the fear edge that Light and Darkness brings with it, whilst not devoting deck space to getting two tributes easily.

I personally chose to run only one Light and Darkness Dragon in this manner. Running two is also viable.

Thats all for today.


June 7, 2010

Scar Red Nova Dragon

Is the 8th level 12 to be introduced into the game.

Whilst level 12s have ridiculously amazing monsters, they have been traditionally hard to summon.

Lets see:

Blue Eyes Ultimate

Ultimate Dragon Knight

Yubel Ver 3.

Sin Truth Dragon

God Neos

Etc etc.

Does Scar Red Nova Dragon manage to top all of this by being (comparatively) MUCH easier to summon whilst being, for the most part, pretty much better?

Thats all for today.

G-Ray Out.

June 6, 2010

Dragunity Arms

Some think Misteal is better.

Others think Laevatiin is better.

Lets compare.

Misteal allows you to drop 3 from your hand in a row.

Laevatiin is big and can come from the graveyard.

Misteal's cost is retreivable(through either equipping the monster again or pot of avarice)

Laevatiin's cost is not.

Thats all for today.

G-Ray Out.

June 4, 2010

Grand Cross

You can negate it with Fusion Gaurd.

Thats all for today.

G-Ray Out.

June 3, 2010

The Return of the King

The newest and latest in Monarchs!

And yes, I was watching Lord of the Rings quite recently.

I was quite at loss for the deck name.

Here were some that didnt make it:

虚無獅子黄泉フェイダースティーラー寒波ライダー帝.deck (KyomuShishiYomiFeidaStiilaKampaRaidaTei.deck)
ジャスト・ファッキング・邪帝・イット(Just. F-ing. Gaius. It.)

On to the deck.

The Return of the King

2 Light and Darkness Dragon/光と闇の龍
1 Gorz the Emissary of Darkness/冥府の使者ゴーズ
3 Caius the Shadow Monarch/邪帝ガイウス
3 Raiza the Storm Monarch/風帝ライザー
2 Vanity Fiend/嘘無魔人
1 Tounge Twister/タン・ツイスター
1 Debris Dragon/デブリ・ドラゴン
2 Dandylion/ダンディライオン
1 Mashmallon/マッシュマロン
1 Sangan/クリッター
1 Spirit Reaper/魂を削る死霊
2 Treeborn Frog/黄泉ガエル
3 Battle Fader/バトル・フェイダー
1 Level Stealer/レベル・スティーラー

1 Brain Control/洗脳ーブレインコントロール―
1 Pot of Avarice/貪欲な壺
1 Heavy Storm/大嵐
1 Foolish Burial/おろかな埋葬
1 Mystical Space Typhoon/サイクロン
1 Allure of Darkness/闇の誘惑
1 Cold Wave/大寒波

1 Solemn Judgement/神の宣告
1 Mirror Force/聖なるバリアーミラーフォース
1 Torrential Tribute/激流葬
1 Trap Dustshoot/ダッスト・シュート
1 Call of the Haunted/リビングデッドの呼び声
2 Dust Tornado/砂塵の大竜巻
2 Raigeki Break/サンダー・ブレイク

Unlike most monarch decks, this deck takes advantage of early game and generates, for the most part, its own Tribute Fodder.

The inclusion of Vanity Fiend is a rather personal choice.

In light of the Frog and Infernity meta, I feel that Testaros isnt quite enough in the additional slots.

Whilst it doesnt garner any advantage, nor does it let you continuously summon Monarchs, it does something Testaros cannot: Take ahold of tempo.

Testaros, forcing a discard, garners you not only card, but also partially information, as well as potentially tempo advantage.

However, it doesnt stop the opponent from going crazy the next turn.

Vanity Fiend does.

Whilst it does stop your own deck from going as fast as you want: You control this powerhouse of a card.

Also, Solemn Judgement can also be Dark Armed Dragon. Your call.

Other than that, I dont see much special stuff differing from other standard Monarch decks floating around.

Happy netdecking!

Thats all for today.

Until Next time: Just Gaius It.

June 2, 2010

Monarchs and tribute fodder.

Most monarch players know how to play monarchs.

Get tribute fodder -> Tribute said tribute fodder -> Drop Monarch.

However, I have noticed that different people have different views(we just dont argue about which is best.) as to how said Tribute fodder can be attained.

We could divide the different views into a few general categories:

1: Make the tribute fodder with your own cards.

2: Steal the tribute fodder from your opponent.

3: Make sure your tribute fodder survives a turn.

Of course, there are a few more ways, such as 4: HOPE your Tribute Fodder Survives, and 5: PRAY your tribute fodder survives, but you most of the time, these strategies dont work quite as well and are easily overshadowed by the other three.

First off, all good monarch decks can take advantage of all of these. The big debate/argument is what balance is good.

For instance: Making the tribute fodder with your own cards include choices such as Cyber Dragon, Treeborn Frog(its a bit mixed with 3), Battle Fader, maybe Dandylion, D.D.Scout Plane, Kuriboh Summoning Flute, etc.

Stealing Tribute Fodder: Cross Exchange, Brain Control, Mark of Rose, Falling Down, Goyou Gaurdian, etc.

Keeping tribute Fodder Alive: Mashmallon, Spirit Reaper, Shiba Warrior Taro, Arkana Force 0, etc. Monsters with very high DEF can also fall into this category.

Now, cards that serve much more than just one purpose in the deck other than simply providing tribute fodder are the cards that are used most often. Also, cards that cover more than one category have been used in Monarch decks for a long time.

One example is a card that not only generates tribute fodder, but keeps itself alive: Gravekeepers Spy.

Also, most, if not all, monarch decks tend to use primarily one, but borrow from other types of tribute fodder.

Why? Because some cards are just too good in GENERAL to pass up.

Its hard to find a monarch deck that doesnt pack a Brain Control(class 2), and quite a few also use Cyber Dragon and Call of the Haunted(Class 1).

There are many weaknesses for each individual class.

Class 1: The tokens/small monsters you generate are SMALL and DIE EASILY. On the other hand, this type is the fastest.

Class 2: Too dependant on monster stealing cards, hence making the deck less stable. This type gets rid of enemy cards very well.

Class 3: Shield Crush/Nobleman of Crossout. Also, much slower than the other classes, simply because it takes two turns, not one, to summon out a monarch. This type garners a lot of advantage.

Different players obviously have different preferences suiting their own playstyle.

Also do note that nowhere in these categories does Ryko fit. IMO it doesnt do anything to help get your tribute fodder unless youre running a bunch of cards you want to mill(no, 2 Dandy and 2 Treeborn doesnt cut it), and ends up as a 1:1 trade. Its going to die in battle.

Thats all for today.

Until Next time, Just Gaius It.

Monarch Decks...

Was just brainstorming for Monarch decks, when I realized:

Dandylion + Monarch: 獅子帝

獅子帝 = Lion Monarch -> Lion King.

Frog + Monarch: カエル帝(more than often 黄泉帝 though)

Frog + Monarch = The Frog Prince.

Recruiter + Monarch = Conscriptor

Undead + Monarch = Lich King(Or a King that happens to be a Lich, or a Lich that happens to be a king!)

I guess that makes Green Baboon + Monarch something along the lines of Shrek? :S

In English deck naming, things are much simpler. Find something in the deck and stick an -arch after it.

EG: Two or even ONE Light and Darkness Dragon in your deck, with maybe more than two Caius? its LaDDarch!

Thats all for today.