June 29, 2011

Yugioh Decks Recently

Looking over most of the decks Ive made recently, I've noticed something...

Well actually two things.

First off, theyre strong. They're almost all copies of the top decks around with 1 or 2 changes... Or of each other.


They're getting boring.

Somehow I've lost the touch to make fun combo based decks for enjoyment of play recently.

Most of the decks I've been making havent been as fun based, and have rather been tournament play based.

Yugioh is a competitive hobby, broken down into two words:



(And for you bitching collectors out there, its a trading card game too... I guess.)

Since clearly everyone else in the world is an expert on the competitive bit, I'll spare you the lecture.

Yes, when going to tournaments, "Beating Six Samurai" "Shutting down Tengu" and "Winning in General" are important points that you have to consider.


But when youre just playing around, making decks that are fun?

Guess what: Those things DONT MATTER (much)

When building a fun deck or concept deck, whats important is:

Its consistent

Its fun to play

It wont die to everything and anything

And most importantly, It can put on a show.

Fun decks ought to be fun, and put effort into making it as fun as possible, no?

I've lost all track of where this post was going so yeah.


June 24, 2011

Photon Cereberos, Light Serpent

I find a lot of potential in these 2 cards.

Light serpent can be thrown into Dark World to help Rank 3 exceeds(recycle those monsters you RFPd for gate)

Photon Cereberos is a trap stun on legs. that also supports Rank 3 Exceed.(seriously, you goanna leave it to die?)

June 18, 2011

No. 10 The White Knight Illuminator

Level 4 X3

Remove 1 Exceed Material to discard 1 and draw 1.
Once a turn.


Black Ray Lancer
Level 3 X 2

Remove 1 Exceed Material to negate the effect of one face up monster

Ever heard of Alector/10

Photon Form
Normal Trap
Negate the attack of an opponent's monster.
Target LIGHT monster you control gains ATK equal to the ATK of that monster.

Now Light beat has 4 Honests!


June 15, 2011

Winning And Losing

1: When Winners make mistakes, they report "I made a mistake"
When losers make mistakes, they tend to say "It wasnt my fault"

2: The reason for winning is "I got lucky"
The reason for losing is "I wasnt lucky", regardless of what luck/draws you actually got

3: Winners work more on their tournament reports, and spend more time on them.(Hence learn more)
Losers just complain and write short reports

4: Winners can get straight to the problem in their play/deck
Losers tend to beat around the bush.

5: Winners are willing to be humble and outright admit they dont win all the time
Losers dont usually dont face their faults and make the same mistakes/wrong plays several times.

6: Winners tend to assess the areas needed to be assesssed, whilst losers tend to assess... completely unrelated areas.

7: Winners will be able to say "They can improve"
Losers... Less so.

8: People who win often will search out people better than them, in order to improve(And conversely allow people less than them to seek them out so they can improve)
People who lose often will search out people lower than them in order to prove they dont lose all the time.

9: Winners are proud of where they stay and put effort into every thing they do
Losers tend to say "they were given this"

10: Winners will always say "There is something better"
Losers will say "Is there really a need to change? Things just didnt go well this time"


June 14, 2011

Dark World

Dump Dark World Cards.

Synchro Black Highlander.

Exceed Tyrus.

Laugh in the face of Junk Doppel.

It the circle of life

June 3, 2011

Ojama EX

Ojama EX

2 Ojama Yellow
2 Ojama Green
2 Ojama Black
3 Ojama Blue
3 Ojama Red
2 Debris Dragon
2 King of the Swamp
2 Sin Stardust Dragon

3 Ojamagic
3 Ojama Country
2 White Elephant's Gift
2 Polymerization
1 Monster Reborn
1 Giant Trunade
3 Pot of Avarice
1 Dark Hole
1 Instant Fusion

3 Trap Stun
1 Mirror Force
1 Torrential Tribute

Extra Deck

3 Stardust Dragon
1 Trishula
1 Gugnir
1 Chain Dragon
1 Black Rose Dragon

2 Ojama King
2 Ojama Knight

3 Gachigachi Gantetsu
1 Daigusta Pheonix

I dont think I've ever made an OTK deck I've been so UNeager to try out.

Ojama Blue -> Country + Magic -> Ditch Search Red 5 Ojamas Exceed Fusion Synchro zomgOTK.

June 2, 2011

Junk Miracle

Miracle Junk

1 Knight of Armageddon
2 Lonefire Blossom
1 Dark Armed Dragon
1 Dandylion
1 Spore
3 Synchro Fusionist
3 Junk Synchron
1 Grow Up Bulb
1 Sangan
1 Quickdraw Synchron
1 Plaguespreader Zombie
2 Mystic Tomato
1 Elemental Hero Stratos
3 Elemental Hero Another Neos

3 Tuning
1 Future Fusion
1 RotA
1 Monster Reborn
1 One for One
2 Miracle Fusion
1 Dark Hole
1 Foolish Burial
1 Giant Trunade
1 Miracle Synchro Fusion

2 Limit Reverse
2 Trap Stun
1 Call of the Haunted


Evolkaizer Lagia

Rank 4
Level 4 Dinosaurs X2
By Removing 2 of this card's exceed materials, negate a spell, trap, or monster's normal or special summon.

Time to dig out all those Fossil Excavations!

Another thing to keep in mind that being a rank 4, it has a rather large status, compared to other Exceeds.