Looking over most of the decks Ive made recently, I've noticed something...
Well actually two things.
First off, theyre strong. They're almost all copies of the top decks around with 1 or 2 changes... Or of each other.
They're getting boring.
Somehow I've lost the touch to make fun combo based decks for enjoyment of play recently.
Most of the decks I've been making havent been as fun based, and have rather been tournament play based.
Yugioh is a competitive hobby, broken down into two words:
(And for you bitching collectors out there, its a trading card game too... I guess.)
Since clearly everyone else in the world is an expert on the competitive bit, I'll spare you the lecture.
Yes, when going to tournaments, "Beating Six Samurai" "Shutting down Tengu" and "Winning in General" are important points that you have to consider.
But when youre just playing around, making decks that are fun?
Guess what: Those things DONT MATTER (much)
When building a fun deck or concept deck, whats important is:
Its fun to play
It wont die to everything and anything
And most importantly, It can put on a show.
Fun decks ought to be fun, and put effort into making it as fun as possible, no?
I've lost all track of where this post was going so yeah.
1 month ago