July 8, 2010

Paradox Fusion and Absolute Zero


So: Paradox Fusion with Absolute Zero.


Paradox Fusion is an all purpose negation counter trap... with the condition that you remove from play one Fusion monster for two turns.

Great! Lets use it with Absolute Zero! Every time you whip out your counter, you get to nuke the opponent's field!

But tried and tested, it doesnt quite work: Heres why:

First, because Absolute Zero needs to be summoned one way or another, Without losing Advantage, these ways are limited to pretty much Miracle Fusion, and maybe one Paralell World Fusion.

That is, if you run three Miracle Fusions at all.

Although an engine running Polymerization/King of the Swamp/Debris/Gugnir allows for much advantage gain, as well as Absolute Zero summoning, it wont be always that you will have an Absolute Zero on the field.

In fact, with that engine most people are dropping the third Miracle Fusion alltogether!

So lets take a look at a rather standard modern build for Absolute Zero: One that uses: Three Miracle Fusion, 1 Paralell World Fusion, and 1 Future Fusion. The Super Fusion is completely optional.

This build, in the OCG, utilizes not only Zero, but Shining, Tornado, and Gaia as well.

But also in this build, Zero and the Fusions are not your main fighting force.

Paradox Fusion demands not only drawing it well, alongside Fusion cards(which doesnt really work out), but having something to actually protect.

In most situations, if youre not blatantly overextending, your field wont have too much on it to particularity protect.

And yes, "interupting enemy's comboes" counts as protecting yourself. Nine times out of ten, said combo will end up blowing you up.

Also, the fact that you have an Absolute Zero on the field alive means that it will be applying beatdown and destroying things by battle, hence leading to the opponent having less monsters to blow up.

So, most of the time, you'll be staring down a field devoid of monsters or only 1 or two, with only Absolute Zero and one Paradox Fusion on your own field.

In this situation, Absolute Zero's nuking effect doesnt really do much. Destroying the occasional one monster TOPS.

Whats more is that itll probally be chained to something to get RID of Absolute Zero. 2500ATK isnt something to be laughed at.

Its not like Absolute Zeros so new that nobody knows how to play around it.

So by using Paradox Fusion, youre banking on dead draws and obscure comboes to do not much more than what Interdimensional Matter Transporter already does.

Also Interdimensional Matter Tranporter can help with Ocean and Airman plays.

Thats all for today.

G-Ray Out.

1 comment:

  1. Paradox Fusion is still usable on the other Hero fusions (The Shining, Gaia, Great Tornado), although you won't be generating additional advantage as with the case of Absolute Zero. You are right concerning the limited resources need to pull of a Fusion Summon, but the potential is still there.

    I feel it would still be a good tech, but I'll need to do some testing myself.

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