May 11, 2010

Fortune Lady

3 Apprentice Magician
1 Nights End Sorcerer
2 Magical Exemplar
3 Junk Synchron
3 Fortune Lady Lighty
2 Fortune Lady Firey
3 Fortune Lady Darky
2 Fortune Lady Watery
1 Fortune Lady Windy
1 Gorz the Emissary of Darkness
1 Chaos Sorcerer

1 Heavy Storm
1 Brain Control
1 Creature Swap
1 Allure of Darkness
1 One for One
3 Fortune Future
1 Giant Trunade
2 Book of Moon

2 Skull Lair
2 Bottomless Trap Hole
1 Torrential Tribute
1 Call of the Haunted
1 Mirror Force

Skull Lair?

Summon Junk Synchron -> Revive Lighty -> Open Skull Lair -> Remove a Fortune Lady of choice -> Destroy Lighty -> Summon a Watery/Windy/Darky/Firey -> Use Fortune Future to draw 2, and either Synchro, or attack with Darky, then Synchro.

Thats all for today.

8 comments:

  1. Sounds like a great use for Skull Lair.

    ReplyDelete
  2. Skull Lair is very interesting ^^

    ReplyDelete
  3. tested it, great draw power, great synchro utilities, but the exemplars and apprentices jam my hand and field a lot. also, Gorz, the Awesome Dude is godly after letting a black rose clear your field.
    if i would change anything, i would fit in summoner monk, another watery, a single starlight road and 2 kycoos, replacing the apprentices and exemplars.

    ReplyDelete
  4. oh, sorry for the double post.
    and also, take out the night end sorcerer for a debris :D

    ReplyDelete
  5. Debris cant summon anything. Hence, its useless.

    Apprentice is to search lighty for those who havent caught on.

    summoner monk cant call anything. its useless.

    Kycoos are worthless. They dont contribute. to the concept.

    ReplyDelete
  6. I am thinking of the possibilities of adding Hero components to the deck.

    ReplyDelete
  7. Im against it. Takes up too much summons/deck space. Also, Returning watery to the deck means nothing. Without a good way to recycle Darky from RFG-> deck, its a hard push.

    Also do consider Miracle Synchro Fusion.

    ReplyDelete
  8. the debris was really a bad suggest, i was blinded by their low atk, forgot to check the atk printed on the cards.
    but the monk can call kycoo (on my version)and watery, that is the point of the monk. frequently i found myself with a flooded hand of lighties and apprentices, and i rather use something else on the deck than apprentices that really don't do anything. for instance, in case i'm dueling a normal deck around here, they would kill the apprentices without even flinching, knowing everything i could bring is a light who wont get her effect unless they waste a card on it or i have time to flip her face up and skull lair it. i even prefer to put rykos instead.
    not trying to bash or anything, in case someone misunderstood.

    ReplyDelete