February 28, 2010

Infernity Gaurdian Beat Control

Is actually REALLY interesting.

The sheer amount of general removal, as well as near unthinkable control via Raigeki Break, Black Rose Dragons, and Infernity Break carves a way to maintain control of the field while beating directly with your indestructible Infernity Gaurdians.

The only things you have to fear are cards such as Gaius or Trishula, and this is where the rest of the control cards comes in.

And even after you thought you got rid of all the gaurdians by removing them from play, adept players can surprise you with a well timed Escape from the Dark Dimension.

Thats all for today.

G-Ray Out.

Looking into the new format

Control decks are mostly gone thanks to 3 Smashing and 3 Fissure, preventing you from building up momentum.

Absolute Zero took a hit because its effect doesnt exactly nuke a lot anymore.

Raiou would be useless, except it still sports a 1900 Beater body while being Light.

Vanity Fiend, Pachicephalo and such are gone. Good luck keeping them alive.

Glads die completely to scrap iron scarecrow. Use it.

Liar Wire is quite interesting tech, as well as usable.

Frogs have another OTK. Whats with Frogs and their OTKs?

Hellway Patrol may be revolutionary.

Mashmallon and Spirit Reaper will see a drop in play.

Flip Monarchs and Lion Frog Monarch(OK fine, and Kuriboh Monarchs, etc) have a shot this format. But theyre killed by Nobleman of Crossout.

Trishula is proven again to be overrated.

Thats all for today.

G-Ray Out.

February 27, 2010

3 Fissure 3 Smashing

No, REALLY.

Come on.

It looks great on paper, but when it comes down to practice, the balance is offset by these cards, and hence, your monsters have a clear road to the enemy, but you're losing out in balance which leads to what monster are actually attacking.

2-4 removal cards works nicely to shut up Dimension Eatos.

Thats all for today.

G-Ray Out.

February 25, 2010

Effect Veiler

Have you people realized that it stops continuous effects too?

It allows you to tackle effects of monsters such as Psycho Shocker which cards such as Doomcaliber knight and Divine Wrath are useless against.

Thats all for today.

G-Ray Out.

February 24, 2010

Neos Beat + Neos Knight.deck

Doesnt work.

Just having Neos Knight as backup if youre running Element Neos Beat and hence running Fusion and Miracle Fusion works fine, but forecully placing Neos Knight in Neos Beat doesnt end well.

Classic Neos Beat worked for a reason.

Thats all for today.

G-Ray Out.

February 22, 2010

VS Infernity:

D.D. Crow

Compulsary Evac. Device.

Threatening Roar

Crack to a different dimension.

Thats all for today.

G-Ray Out.

February 21, 2010

スタンサイカリバーライオウ光スパーク除去かかしビートコントロール.dek

スタンサイカリバーライオウ光スパーク除去かかしビートコントロール.dek

17
3 Evoltecher Chevalier
2 Crusader of Endymion
2 Cyber Dragon
3 Breaker the Magical Warrior
3 Thunderking Raiou
3 Doomcaliber Knight
1 Gorz the Emissary of Darkness

15
3 Fissure
3 Smashing Ground
3 Gemini Spark
3 Book of Moon
1 Heavy Storm
1 Giant Trunade
1 Mystical Space Typhoon

7
1 Mirror Force
1 Torrential Tribute
1 Call of the Haunted
2 Bottomless Trap Hole
2 Scrap Iron Scarecrow
1 Solemn Judgement

Thats all for today.

G-Ray Out.

February 20, 2010

Neos Knight

Note that because it counts the monster OTHER than E. Hero Neos to gain attack, by fusing either two Neos or a King of the Swamp and Neos, you do not gain any ATK.

With King of the Swamp, it really raises some questions. If you wanted to get rid of two monsters on the enemy field, just summon Absolute Zero.

Whilst Neos Knight cannot deal battle damage to the enemy, you CAN use these two battles as a way to burn the enemy using cards such as Junk Attack or Arms Aid.

The best part about this card are the fusion material monsters.

If youre running either Another Neos or Neos himself, be sure to pack this in your extra deck.

This card gives you a way to send Neos and another Warrior to the graveyard quickly, where it can be abused with cards such as Oversoul and Unity of the Family.

You can even send Cross Porter to the graveyard, and follow up by searching, giving you a +1 in advantage.

This card works well with Miracle Fusion or Paralell World Fusion to clear the enemy field of monsters.

Not to mention that Miracle Fusion sets up a Voltic play almost perfectly.

This card gives Neos Beat decks yet even more reason to play Super Polymerization, at it allows you to get rid of cards such as Goyou Gaurdian and Collosal Fighter, cards which would be problematic to just run over or Wrath of Neos away.

Rulings:

Two Neos fusing to make Neos Knight makes a 2500 double attacker.

King of Swamp + Neos makes the same deal.

Regardless of whether the monsters on the field used as fusion material were equipped with something to up its attack, Neos Knight counts the ATK when its in the graveyard, so it only gains half of its ORIGINAL attack.

Neos Knight CAN deal damage if you use Forbidden Chalice during the damage step of its second attack.

Thats all for today.

G-Ray Out.

February 19, 2010

Banlist Thoughts

Limited Cards:

Kills decks that were problems.

3->Semi Limited Cards:

Hurts decks that were problems

1-> Semi Limited Cards and 1/2-> Unlimited:

Lets deck that are no longer problems have a chance.

So, to see what lies in wait for the next meta, you have to look at what has become unlimited or semi-limited.

Cyber Dragon, Dandylion, and Treeborn Frog all becoming Semi-Limited might seem to herald the return of Monarchs, and hence, a removal heavy format.

The fact that skill drain got hit really supports this.

However, this will not necessarily be a monarch ruled format.

People also speculate that BF and Glads will take their rightful place.

The latter I doubt. Whilst Glads have a nice toolbox and have their own DDCrow, hence killing Treeborn Frogs, the format also has in wait for them THREE Smashing AND Three Fissure...

Which also, if you look at it, kills off Dimension Eatos too.

Honest at 2 Actually doesnt change much for Light Beatdown decks, since they can simply replace one for Cyber Dragon

Demise at 2? Good luck with that. Battle Fader is still at three, which means any OTK isnt an OTK any more.

Glads also have a similar problem with battle fader.

Mask of Darkness: Nobody gives a fuck.

So, what has a chance next format?

Plain old beatdown. 1900 Beaters, lots of removal. Simplicity is best.
Junk and Debris. Copy-pasta above and replace 1900 Beaters with 2500+ Beaters.
Monarchs... With a LOT of Removal, especially Raigeki Break, since thats what really worked back in the day of 獅子黄泉帝.
BF. Obviously, but Vayu will see a drop in play and price. Graveyard version is dead.
Glads... maybe.
LaDD?
Superbia decks?
One of the crazy ideas someone comes up with that revolutionizes the game?

Who knows.

Thats all for today.

G-Ray Out.

February 18, 2010

Junk And Debris In: Machines of War and The Peacekeeper

Hi. it's Rauzes again.
皆の衆ごきげんよう。再びラウゼスです

Today, I'd like to bring to the world yet another Variant of Junk and Debris!
今日はジャンク&デブリの新しいヴァージョンを紹介したいと思います

Thanks to DSummon from Dueling Days for somewhat contributing to making this deck.
Dueling DaysのDSummonさんからのさんそうありがとうございます

Today's deck is: Junk and Debris In: Machines of War and The Peacekeeper.
今日のデッキは:ジャンク&デブリ:戦争の武装機とザ・ピースキーパー


Junk and Debris In: Machines of War and The Peacekeeper
ジャンク&デブリ:戦争の武装機とザ・ピースキーパー

Monsters/モンスター/24
3 Machina Gearframe/マシーナーズ・ギアフレイム
3 Junk Synchron/ジャンク・シンクロン
2 Machina Peacekeeper/マシーナーズ・ピースキーパー
1 Scrap Recycler/スクラップ・リサイクラー^
1 Cyber Dragon/サイバー・ドラゴン
3 Machina Fortress/マシーナーズ・フォートレス
1 Machina Force/マシーナーズ・フォース
1 Card Trooper/カード・ガンナー
2 Heavy Mech Support Platform/強化支援メカ・ヘビーウェポン
3 Debris Dragon/デブリ・ドラゴン
1 Treeborn Frog/黄泉ガエル
1 Dandylion/ダンディライオン
1 Sangan/クリッター

Spells/魔法/10
1 Heavy Storm/大嵐
1 Giant Trunade/ハリケーン
1 Mystical Space Typhoon/サイクロン
1 Brain Control/洗脳ーブレインコントロール-
1 Limiter Removal/リミッター解除
2 Pot of Avarice/貪欲な壺
1 Future Fusion/未来融合―フューチャーフューションー
1 Reinforcement of the Army/増援
1 Cold Wave/大寒波

Traps/罠/6
1 Call of the Haunted/リビングデッドの呼び声
1 Mirror Force/聖なるバリアーミラーフォースー
1 Torrential Tribute/激流葬
3 Raigeki Break/サンダー・ブレイク