December 11, 2010

1 Match Strategy

Today I encountered a very VERY interesting strategy.

In tournaments, most people focus on winning 2 games, outright.

However, the better way to look at the tournament scene is that you need one MATCH win, not two GAME wins, and think in matches.

On the first game, instead of fighting back, the player used very little cards.

The strategy, it seemed, was to extend the game as much as possible, whilst not showing the opponent his/her cards.


In fact, all game ones only saw plays of generic cards such as Book of Moon, Torrential, Gorz, and Mirror force.
And I think one Warning somewhere along the line.

Pretending to be a weak player also helped... until he beat the one of the store's top regulars...

The end result was a loss for game one(Ahem: ALL but one match).
In fact, I believe the player sometimes threw the first game for this strategy...


BUT

At the end of game one was that the player using this strategy knew EXACTLY what he/she was up against, some if not all of the tech, being able to choose who starts first the next game, a giant information advantage, leading to the best possible side change.

Whilst the opponent... cant really side change anything without risking the 2nd and 3rd game.

Meaning that, as a result, you win Game 2.

All thats left is that you win Game 3. And you STILL have a chunk of information advantage above the opponent.

The actual deck he used as BF, but the same strategy can be applied to most other decks.

He was 2nd place today.

Thats all for today.

/Rauzes

2 comments:

  1. its a good strategy in theory, and ive seen it work really well in street fighter. but in yugioh, you cant always rely on drawing workable hands. so if you intentionally lose game one, you have to gamble drawing well enough to win the next two games

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  2. Very Nice. I kind of want to make a Elder Dragon Highlander esque deck, and test this stratagey.

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