April 19, 2010

Recursion

So apparently decks that have a low monster count, or high monster count get flamed for "balance".

So, let me introduce you to a concept we call "Recursion"

Its a concept that counts not the number of monsters in deck balance, but rather taking into account how often said monsters will be doing their job as monsters.

For example: Ideally, Honest doesnt even count in monster count balance.

However, Kalut may, because its not that uncommon for Kalut to be summoned/Shura'd

By packing some Hero Blast, and Call of the Haunted, for example, gives your monsters more recursion than regular.

Whilst the most common form of recursion is revival, salvage and recycling are also widely used.

Then there are those cards that get even more recursion because they can summon themselves. Examples include Machiners Fortress, for starters.

Recursing is essentially a concept of making the opponent see some monsters that cause problems as many times as possible.

Examples of decks which excercise recursion well:

Polymerization E-Hero Ocean Control -> You will see every monster be used thrice. If not more.
Machiners -> Summon Gearframe. Revive Fortress. Rinse, repeat. Ran out of Gearframes? Of thats why Pot of Avarice and Peacekeeper is there.

One form of recursion not commonly used is summon from RFG.

Another thing to note is that recursion cant really be used to determine the opening percentages well, so one must strike a balance between the searching/sheer monster count and

Thats all for today.

G-Ray Out.

3 comments:

  1. Just to add on, some monsters are taken in based on its role. For example, Honest other than increasing attack can serve as a wall with 1900 defense with a spirit monster effect. Cards with double advantages are valued for this. Searchers also fall into this category.

    What do you think?

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  2. I think the issue is that recursion only works when you open with enough of the right monsters. E-Heros have it good with thier 4x RotA and Stratos, but most other decks don't have that much tutoring.

    Recruiter decks, for example have to hope that their monsters can be destroyed in battle, Zombies have to avoid running their Mezuki/Goblin Zombie into BTH/Dimensional Prison etc.

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  3. I agree with this article. The nominal monster count (i.e.: number of orange & yellow cards) is not enough to decide the chances of getting a monster. As you say, the "real" monster cards (which include certain Spells & Traps) determine the real Summoning speed of the Deck.

    This is a lot like money. If person A makes $50,000 but has to pay $5,000 for a bag of rice, he isn't really richer than person B who makes $10,000 but only pays $1,000 for the same bag. The salary number by itself does not tell the true spending power of that person's income.

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