February 1, 2010

LE17 Concepts: Part 2

Today we will be discussing The Atmosphere and Transform Sphere.

Transform Sphere is a 100/100/Winged Beast, with the ability to absorb monsters in defense position, but will special the monster back to the opponents field at the end of the turn.

Whilst changing monster with high ATK to DEF might eat more cards than you want it to, Transform Sphere has other ways of sporting its stuff.

If you use cards with a blanket no special summoning, it allows you destroy the monster you stole, instead of returning it.

There are, of course, ways to deal with the equip card.

Evoltecher Chevalier comes to mind...

Summoning things like Lava Golem, then stealing it works well, but you're trying too hard.

Transform Sphere is a level 3 Winged Beast with 100 Attack, allowing you to special summon Dragunity Knight Trident with Debris Dragon.

The Atmosphere is by far, much more versatile.

In terms of Board Advantage, The Atmosphere easily breaks even by sending large amounts of attack at the opponent and stealing one monster as an equipment.

In summoning conditions, since it removes monsters from play as a cost, Mind Control works well, along with things such as Evil Thorn.

Torch Golem comes to mind, as it spawns tokens for you to remove, as well as a 3000 ATK Beatstick to suck.

Monster Tokens can also be removed to summon him.

Also to note is that after hes been summoned once, its possible to bring him back through either Return or Revival.

Keep in mind that you can use him to break locks put on by Trance decks, or decks that use similar gimmicks like most Extra Win or Countdown builds.

Thats all for today.

G-Ray Out.

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