April 10, 2010

Black and Feathery are the new Spandex

What up y'all

There are many ways of building a deck.

Most decks function off a single concept, and build off this concept to perfection.

However, another way of constructing a deck is to build one with fluidity and adaptability, where you use not one but two or three deck concepts together in one deck.

Whilst not as good as the more specialized decks, it does bear an edge over them due to having many available choices.

Truly the Jack of All Trades.

Today, I bring to you a new deck concept, Black Hero Beatdown.

By mixing Black Feathers and Elemental Heroes, it gains elements of swarming and rush for early games, whilst still having the control element of Elemental Heroes to ensure you dont die.

Because there isnt many cards that openly support both archetypes, it is possible and well advised to play one side completely for one game, swap to the other the second, and only reveal the true nature of the deck by the third game, if ever.

Black Hero Control
ブラック・ヒーロー・コントロール

Monsters/モンスター/17
3 Elemental Hero Neos Alius/E・HERO アナザー・ネオス
1 Elemental Hero Stratos/E・HERO エアーマン
2 Honest/オネスト
2 Cyber Dragon/サイバー・ドラゴン
1 Blackwings - Sirocco the Dawn/BF-暁のシロッコ
2 Blackwings - Shura the Azure Flame/BF-蒼炎のシュラ
3 Blackwings - Kalut the Moonshadow/BF-月影のカルート
1 Blackwings - Blizzard the Far North/BF-北極のブリザード
1 Blackwings - Gale the Hurricane/BF-疾風のゲイル
1 Chaos Sorcerer/カオス・ソーサラー

Spells/魔法/12
3 Gemini Spark/デュアル・スパーク
3 Book of Moon/月の書
1 Smashing Ground/地砕き
1 Reinforcement of the Army/増援
1 E - Emergency Call/Eーエマージェンシーコール
1 Giant Trunade/ハリケーン
1 Heavy Storm /大嵐
1 Mystical Space Typhoon/サイクロン

Traps/罠/11
2 Icarus Attack/ゴッド・バード・アタック
3 Hero Blast/ヒーロー・ブラスト
2 Bottomless Trap Hole/奈良くな落とし穴
1 Torrential Tribute/激流葬
1 Whirlwind of the Wastelands/荒野の大竜巻
1 Call of the Haunted/リビングデッドの呼び声
1 Mirror Force/聖なるバリアーミラーフォースー

Side/サイド/15
1 Dust Tornado/砂塵の大竜巻
2 Scrap Iron Scarecrow/くず鉄のかかし
3 Trap Stun/トラップ・スタン
3 Crack to a Different Dimension/異次元への隙間
2 Mirror of Oaths/呪音の鏡
2 Shadow Imprisoning Mirror/暗闇を吸い込むマジック・ミラー
2 Light Imprisoning Mirror/閃光を吸い込むマジック・ミラー

Complete with a disturbingly trap filled side deck.

Playing:

So, at first glance, its Elemental Heroes without any fusions, and BF without any Whirlwind(and Synchros, and Boras, and just about everything).

How does it work then?

Like I mentioned, the element of Suprise is crucial in the playing of the deck. Try to conserve your BF side if you intend on applying beatdown with the Lighter side of the deck, and try to conserve your Lighter side if youre playing dark.

While cards such as Cyber Dragon can be found in BF decks, Honest usually isnt, so using Honest on your Cyber Dragon does ruin a lot of things.

Assuming you get hit by a Trap Dustshoot in early game 1, and your battle plan is already revealed, this element dissapears, allowing you to play everything.

Despite looks, this deck is, in fact, a very conservative decktype. Before using cards, think things through.

For example, Gemini Spark and Hero Blast. You dont need to fire off spark the first threat that comes to Alius, because Hero Blast gives you a LOT more recursion than you need, so play your cards in ways that net you the best advantage.

Bottomless Trap Hole is another example, especially against BF.

Because Hero Blast, God Bird Attack and Gemini Spark handles just about everything else for Black Whirlwind, save the Bottomlesses for Sirocco.

Any questions on playing are welcome by MSN or Comment.

Thats all for today.

/ラウゼス

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