Showing posts with label counter. Show all posts
Showing posts with label counter. Show all posts

January 17, 2010

Crush Card Virus - Can it solve the Dimensional Eatos Problem?

Dimensional Eatos is the top meta, and theres not many who will argue with that fact.

Big monsters backed by protection via Starlight Road, Skill Drain and Macro Cosmos to defeat just about everything, the perfect Anti-Meta Beatdown deck.

Anti-Meta decks are built to fight the meta, to counter everything the meta throws at it.

But, at times, this anti-meta might become so powerful, it becomes the top meta itself.

Konami always culls the top meta deck with the banlist, but it seems hard to hit Dimensional Eatos without destroying all hope of all future anti-meta decks.

So, how do you go around stopping the unstoppable?

One way would be to increase the problem of Dimension Eatos's already present Monster problem, the fact that it doesnt have enough beatsticks, and theres no space for more.

So, wouldnt the un-banning of Crush Card Virus be a bigger problem?

It gets past Starlight Road, and demolishes Dimensional Eatos's beatsticks.

Wouldnt this result in the deck working much less, and thus, knocking it out of the top meta seat?

Just some food for thought.


Thats all for today.

G-Ray

January 15, 2010

Beating Battle Fader

Recently, Battle Fader has seen an increase in play, across the meta.

And why shouldnt it? Battle Fader has the power to end battle phases, from the hand and nothing else, giving you even more prevention from direct attacks.

Singlehandedly stopping OTKs, it is the reason why zombies are seeing a significant drop in play, and with them, to an extent, Lightsworn.

So how should we get around it?

How do we beat the monster which beats Zombies and Lightsworn on its own?

The answer lies within the card's effect type.

Battle Fader triggers in the hand, meaning to activate its effect, you have to reveal it to the opponent and put it as chain 1.

Now, at this time, if they can remove Battle Fader from the hand, Battle Fader wont be able to special summon itself from the hand, and hence, be unable to Fade battle.(OICWHATUDIDTHAR)

So, what cards do this?

Trap dustshoot, and Mind Crush can both do this. On top of working well together, great at tackling Dimensional Eatos in the former, and Lightsworn in the latter, both effectively can stop battle fader.

Another way to beat it is to stop it from being special summoned altogether.

While Battle Fader does start a chain in the hand, and thus cannot be stopped by Raiou, it only ends the battle phase on the field.

Thus, monsters like Vanity Fiend, Fossil Dyna, and other monsters who apply a blanket "No Special Summoning" all work effectively.

Finally, its stopping battle fader's "End Battle Phase" effect.

This end battle phase effect happens at the end of Battle Fader's special summoning effect.

Thus, cards like Skill Drain or Destiny Hero Bloo-D all work to give you your battle phase, at the cost of them special summoning one monster.

Note that Forbidden Chalice CANNOT negate the end battle phase effect, as Battle Fader is not on the field when it can be chained, and its already too late when its on the field.

On the note of negation, Light and Darkness Dragon cannot negate Battle Fader well.

Why?

LaDD does NOT destroy battle fader, and simply puts the problem off to the next turn.

However, note that Doomcaliber Knight does stop Battle Fader, as it starts a chain in the hand.


Thats all for today.

G-Ray