Showing posts with label trap. Show all posts
Showing posts with label trap. Show all posts

January 19, 2010

Royal Oppression - The random cards it can negate

Royal Oppression: Pay 800 LP and stop a special summon or a card that involves special summoning.

Most people know what it can negate: Monster Reborn, DAD, JD, etc.

And what it cannot negate(in the long run): Vayu, Treeborn Frog, recruiters, etc.

You know, the important cards.

But what about unimportant cards? Cards included in the deck to achieve something else?

You might want to take these cards into account before using Oppression.


Macro Cosmos: It does say it special summons Helios right?

Forgotten Water Temple: Although its effect is more or less ignored by most people, it does include a special summoning clause, so it can be negated.

Starlight Road:

Opponent: Your trying to storm my Oppression and two other face downs? I STARLIGHT ROAD!

Me: Ok. I pay 800.


Take note that Oppression can be used by your opponent. While most decklists get around this by not special summoning at all, some minor cards that are teched sometimes get messed up by this.

Thats all for today.

G-Ray

January 18, 2010

Random Tech - Pole Position

Today's Random Tech will be Pole Position

Pole Position has two parts: A protection effect, and a removal effect.

Both of which can be used to your advantage.

By giving the monster with the highest ATK on the field immunity from Spells, you not only protect from Super Polymerization in Dimension Eatos, but also cards more often used in battle, such as Book of Moon or Enemy Controller or even Shrink.

Opening in response to the card that was supposed to turn the game around can be quite interesting.

The other effect is a removal effect.

A good player will be able to use this to his or her advantage, by opening pole position in response to Heavy Storm or Giant Trunade or even Judgement Dragoon.

While it doesnt negate the destruction of the rest of your field, it does drag along with it Judgement Dragoon.


Thats all for today.

G-Ray

January 17, 2010

Crush Card Virus - Can it solve the Dimensional Eatos Problem?

Dimensional Eatos is the top meta, and theres not many who will argue with that fact.

Big monsters backed by protection via Starlight Road, Skill Drain and Macro Cosmos to defeat just about everything, the perfect Anti-Meta Beatdown deck.

Anti-Meta decks are built to fight the meta, to counter everything the meta throws at it.

But, at times, this anti-meta might become so powerful, it becomes the top meta itself.

Konami always culls the top meta deck with the banlist, but it seems hard to hit Dimensional Eatos without destroying all hope of all future anti-meta decks.

So, how do you go around stopping the unstoppable?

One way would be to increase the problem of Dimension Eatos's already present Monster problem, the fact that it doesnt have enough beatsticks, and theres no space for more.

So, wouldnt the un-banning of Crush Card Virus be a bigger problem?

It gets past Starlight Road, and demolishes Dimensional Eatos's beatsticks.

Wouldnt this result in the deck working much less, and thus, knocking it out of the top meta seat?

Just some food for thought.


Thats all for today.

G-Ray

January 16, 2010

Miraculous Afterglow - Guess Whoes Back.

Good day everyone.

Today, I would like to introduce everyone to Miraculous Afterglow.

Whilst being similar to Time Machine, Miraculous Afterglow proves superior due to its free-chain ability.

However, having to revive a monster that was destroyed by battle this turn proves problematic at times, limiting it to only be able to be activated on the opponent's battle, Main 2, and end phases.

So, what makes this card good?

Why should I include it in my deck?

The answer is recursion.

Note that Miraculous Afterglow special summons the monster from the graveyard, giving you all the benefits of being special summoned.

The first few cards that come to mind in this situation are Elemental Hero Airman, and the Gadgets.

Triggering their effects when special summoned, especially Airman, they make great targets for Miraculous Afterglow.

In the case of Airman, his relatively high ATK points will force the opponent to use cards such as Book of Moon or Shrink in order to take it down, which is perfect, because you simply have to revive it and search another Elemental Hero.

Recursion is not limited to cards which do something on summoning or special summoning.

Cards such as Gale and Cyber Dragon are used as beatsticks, and left for, most of the time, dead.

However, setting a Miraculous Afterglow behind Gale suddenly creates more than just another problem for the opponent.

After removing your gale by battle, the opponent synchro summons, lets say, Stardust Dragon, and ends his or her turn.

At this point, you open Miraculous Afterglow, bringing Gale back to kill said Stardust Dragon.

Suggested phrase to say while doing so:

Guess Whoes Back.

In the case of Cyber Dragon, most Machine Decks will aim to destroy Cyber Dragon, to Avoid Chimeratech Fortress Dragon.

Well, activating Miraculous Afterglow at their end phase will make that fear a reality.

Dont we all love 4000 ATK Chimeratech Fortress Dragons out of nowhere?

How about Raiou? Free-chaining Miraculous Afterglow targeting Raiou to, lets say, RoTA gives you advantage.

Its not only specific monster that can draw upon this.

Elemental Heroes in general benefit on the offensive with Skyscraper, but on the enemys turn, Skyscraper doesnt really help them.

Miraculous Afterglow can be abused even more with Elemental Heroes and Skyscraper.


Unexpected, Unpredictable, and Undervalued, Miraculous Afterglow is a affordable, effective, and threatening card to include in many decks.

After all, who doesnt love four Call of the Haunted?

Thats all for today.

G-Ray