July 5, 2010

Chain Building

How the chain is made can come in rather handy. Having a good understanding of what card goes on which chain block, and more importantly, what effects CAN go on each chain block, is very important.

Using this knowledge to your advantage:

The enemy has 2400 Life. He has 6 fairies in hand and 1 Perfect Declarer on the field.

You have a face down Sangan. You top a Raiza.

You've just won.

If you tribute Sangan for Raiza, two compulsary effects will have to go on a chain. Because perfect declarer is optional, it cannot be triggered before both said compulsary effects have triggered and targeted.

So:
Tribute Sangan, summon Raiza. Stick Raiza on chain 1, and Sangan on Chain 2. Because all compulsary effects have triggered, Optional effects can be triggered.

Because Perfect Declarer can only counter the previous chain, Raiza clears the field whislt Sangan gets negated(if at all).

On a similar note, Divine Wrath cannot be used on Raiza. Why? Because the game rules demands that both effects go on the chain, and spell speeds will screw that up.

Of course, if you dont have this prior knowledge, you will get screwed over.

Also, note that optional effects can be effectively shut out with the good timing on Divine Wrath.

Example: You have 5 backrow. One of said Backrow is Divine Wrath.

The opponent tributes Sangan for Mobius.

Because Sangan is compulsary, it will get stuck on the chain before Mobius. Now, turn player priority switches to you, and you can activate your Divine Wrath.

Thus, because it is spell speed 3, Mobius cannot be activated, since it would mess with spell speeds, and the opponent will not even get the chance to target.

Now you have to deal with a 2400 Beatstick.

Heres the reverse side of the same play:

You tribute sangan and summon Mobius.

Sangan gets stuck on chain 1. The opponent has a chance to respond(also to Mobius's summon).

This is the timing that most people will open Bottomless Trap Hole.

Perfect. chain link 3 will then be Mobius, and you can target the other two facedowns

Other uses of this chain block abuse:

Dragunity Aclys equipped to a Monster, which is fed to Dragunity Arms Laevatiien.

Laevatiin's equipping effect(its summoning, like Machiners Fortress, doesnt start a chain), and Aclys's destruction effect goes on the same chain: With Aclys as 1(compulsary), and Laevatiien as 2(optional, if the enemy has no response).

Well the point is there: For your own betterment and not being rule sharked, and for not looking like an idiot when you act like youre being rule sharked but you're actually an idiot, learn how chains are formed, and the general rules that must be followed.

Thats all for today.

G-Ray Out.

4 comments:

  1. I believe ruling said Sangan needs to be at Chain 1 in Raiza+Sangan case.

    And Mobius with Sangan would be a SEGOC, so BTH and Divine Wrath can only be activated after Mobius targets.

    Well, thats for TCG though. Dunno about OCG's ruling.

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  2. I'm Going to have to agree with Vandy about Mobius and Sangan. Sangan's and Mobius' effects are due to activate simultaneously and are arranged in Sangan (link 1) and Mobius (link 2). The opponent then can chain with Bottomless as link 3. Since Mobius targets, you'll need to choose before they can respond.

    I disagree with his view of Sangan and Raiza; they also both activate at the same time. Since they both are mandatory effects, the player can decide which order they chain in. Sangan goes off after the monster is summoned - the same spot where Monarchs go off too.

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  3. 1st scenario w/ Raiza&Sangan vs Herald.
    In the OCG, what you said is true, you can build the Chain like that. It is crucial for TCG players to know that you cannot do this in the TCG. It is ruled that Sangan was triggered first (tribute, then summon) and so must be Chain Link 1, w/ Raiza/Caius being Chain Link 2.

    2nd scenario w/ Divine Wrath.
    Completely incorrect.
    The Chain is formed a Sangan->Mobius->(Divine Wrath)
    You cannot slip in Divine Wrath between 2 trigger effs, mandatory or not, that have met their timing. Players can only activate Spell Speed 2+ effs after all trigger effs have been placed on a Chain according to Simultaneous Effects Go On Chain or passed on.

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