Note that because it counts the monster OTHER than E. Hero Neos to gain attack, by fusing either two Neos or a King of the Swamp and Neos, you do not gain any ATK.
With King of the Swamp, it really raises some questions. If you wanted to get rid of two monsters on the enemy field, just summon Absolute Zero.
Whilst Neos Knight cannot deal battle damage to the enemy, you CAN use these two battles as a way to burn the enemy using cards such as Junk Attack or Arms Aid.
The best part about this card are the fusion material monsters.
If youre running either Another Neos or Neos himself, be sure to pack this in your extra deck.
This card gives you a way to send Neos and another Warrior to the graveyard quickly, where it can be abused with cards such as Oversoul and Unity of the Family.
You can even send Cross Porter to the graveyard, and follow up by searching, giving you a +1 in advantage.
This card works well with Miracle Fusion or Paralell World Fusion to clear the enemy field of monsters.
Not to mention that Miracle Fusion sets up a Voltic play almost perfectly.
This card gives Neos Beat decks yet even more reason to play Super Polymerization, at it allows you to get rid of cards such as Goyou Gaurdian and Collosal Fighter, cards which would be problematic to just run over or Wrath of Neos away.
Rulings:
Two Neos fusing to make Neos Knight makes a 2500 double attacker.
King of Swamp + Neos makes the same deal.
Regardless of whether the monsters on the field used as fusion material were equipped with something to up its attack, Neos Knight counts the ATK when its in the graveyard, so it only gains half of its ORIGINAL attack.
Neos Knight CAN deal damage if you use Forbidden Chalice during the damage step of its second attack.
Thats all for today.
G-Ray Out.
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