June 30, 2010

Tackling Frog Monarchs

Crack to a Different dimension serves a more disruptive choice, allowing it to be used against infernities and other similar decks.

However, Soul Release is by far, much better at disabling Frog Monarchs.

Both compete for the same two to three side deck slots.

So: What do you choose?

The other option is D.D.Crow. It takes down other OTK/FTK decks, but cannot stand against Frog Monarchs.

Thats all for today.

June 28, 2010

Cyberdark Beat

Cyberdark Beat

18
3 Cyberdark Edge
2 Cyberdark Horn
1 Cyberdark Keel
3 Dragunity Aclys
3 Dragunity Dux
1 Dragunity Legion
2 Dragunity Arms Laevatien
1 Sangan
1 Dark Salvo
1 Hunter Dragon

13
2 Dark Eruption
3 Book of Moon
3 Dragons Canyon
1 Terraforming
1 Heavy Storm
1 Mystical Space Typhoon
1 Foolish Burial
1 Allure of Darkness

8
2 Royal Oppression
2 Compulsary Evacuation Device
2 Bottomless Trap Hole
1 Mirror Force
1 Torrential Tribute


Thats all for today.

Cyberdarks again

Cyberdarks + Virus

Cyberdarks + Black Garden

Cyberdarks + Dark Salvo + Geartown

Cyberdarks + Dragunity Aclys

Cyberdarks + Opression

Cyberdarks + Cyber Dark Impact

Cyberdarks + Phalanx + Dark Salvo for Synchro Beat

Cyberdarks + All the Above.

Thats all for today.

June 26, 2010

Cyberdarks

Cyberdarks + Dragunity Aclys is awesomeness.

Thats all for today.

June 25, 2010

Inverz

All are DARK and have 0DEF.

And all are totally related to spamming normal summon.

Nightmare Recurring, anyone?

Thats all for today.

G-Ray Out.

June 23, 2010

Dragunity Aclys

Can cause Misteal/Laevaetien to miss their timing on pulling a Dragon from the graveyard.

Which, in Laevatien's case, isnt that bad, considering you still get Aclys' destruction effect and revival if you destroy by effect.

In general, I'm finding more people in Japan are sticking with old school Dragunities/Dragunity Knights, instead of utilizing the Dragunity Arms.

And the people out west are playing around more with the previously mentioned Level 5/6 Synchro Spam with "Just Add Dragunity Arms".

It seems like we(a multi-nation spanning team) are the only ones thinking about using Dragunity Arms at all.

Oh. and Did I mention 3X Gashalk and 3X Dragons Valley and 2X Terraforming? Thats some intense searching/deck thinning you got going on.

Thats all for today.

June 22, 2010

Osiris

Is coming out in the TCG.

Does that mean VJMP is due to release it soon?

Coming soon: Best use of God Cards

Thats all for today.

G-Ray Out.

June 21, 2010

All of You are Idiots #13!

Ok I think you guys have suffered enough.

This is the solution for the Duel Puzzle:

Is it really possible to dish out 20000 Damage with just two cards? Especially with that Kuriboh in the Opponent's hand?

Yes. Yes it is.

This is how it goes:

Use Reinforcement of the Army to search for Stratos

Summon Stratos and use its effect to search for Destiny Hero Malicious

Discard Malicious for One for One

Use one for one to special Substitoad.

Special Summon a Malicious from your deck

Tribute the malicious to summon a couple frogs(about 5 will do). Finally, special summon one Swap Frog, using its effect to send a Ronintoad to the graveyard.

Use Swap Frog's effect to return itself to your hand.

Use Ronintoad's effect, reviving itself.

Tribute ronintoad to summon out a Des Frog.

Use Ronintoad's effect, reviving itself.

Tribute ronintoad to summon out a Des Frog.

Use Ronintoad's effect, reviving itself.

Tribute ronintoad to summon out a Des Frog.

Now that you have three Des Frogs, one Substitoad and One Stratos on the field, attack with all five monsters.

The opponent only has one kuriboh, and will use it on Des Frog(if at all.) Assuming the opponent does block Des Frog, the highest attack, the amount of damage is as follows:

1900 + 1900 + 100 + 1800: 5700 Damage.

Main Phase 2:

Tribute one Des Frog and special summon a Swap Frog, and use its effect to send another Ronintoad to the graveyard.

Return Swap Frog to your hand by its own effect.

Use Substitoad to send the remaining CARDS from your deck to your graveyard(Tribute Stratos), with the exception of 3 Poison Draw Frogs, 1 Mass Driver, 1 Dark Room of Nightmare and 1 Swap Frog. End with special summoning one Poison Draw Frog.

Tribute two Des Frogs to special summon out two Poison Draw Frogs.

Deck: 1 Swap Frog, 1 Mass Driver, 1 Dark Room of Nightmare.

Tribute a Poison Draw Frog to summmon Swap Frog. Poison Draw Frog will miss its timing, but Swap Frog will not. Use its effect to send one Poison Draw Frog to the graveyard, drawing one card.

Discard one Swap Frog from your hand to special summon the other Swap Frog from your hand. Use its effect to draw another card by sending the other Poison Draw Frog on your field to the graveyard.

Because at the time of drawing, there were only two cards in your deck, there can only be two possible cards for you to draw, and hence your hand will now be: 1 Mass Driver, 1 Dark Room of Nightmare.

Activate both of these cards.

Your field will be now: 1 Mass Driver, 1 Dark Room of Nightmare, 1 Substitoad, 2 Swap Frogs.

Your graveyard will contain: 21 Frogs, 2 Ronintoads, 1 Stratos, 1 Malicious, 1 One for One, 1 Reinforcement of the Army, 1 Giant Trunade, 1 Emergency Teleport, 1 Gorz, and 1 Gold Sarcophagus.

Your Removed from play pile: 3 Frogs.

That gives you, with your Ronintoads, precisely 26 Shots with Mass Driver(Swap Frogs on your field to be fed to Ronintoad after being shot off).

Each shot of Mass Driver does 400 Damage, and an additional 300 from Dark Room of Nightmare.

Shoot your frogs and toads with Mass Driver, doing a total of 6 * (300 + 400) = 16800 Damage.

16800 Damage + 5700 Damage = 22500.

Offer a handshake.

Thats all for today.

June 20, 2010

ARMS Beat

Dragunity Drive is out! Everyone is building and playing Dragunities now!

Some people are playing old school, with Dragunity Knights and Synchro mechanic.

On the other hand, some people are playing "new school" Dragunities, utilizing Laevatiin and Aclys to hammer down on the Opponent.

This is what the skeleton of said deck looks like:

3 Dragunity Arms Laevatien
3 Dragunity Arms Misteal
3 Dragunity Phalanx
3 Dragunity Dux
3 Dragunity Legion
3 Dragunity Aclys

3 Dragon's Valley
2 Terraforming
3 Cards of Consonance

The rest is filler.

I, on the other hand, think this concept is horrible.

Ok, well, lets start with what makes this setup good and bad:

Dragon's Valley: Especially with 3 copies and 2 Terraforming, you're staring right at a highly effective deck thinning technique.

The problem with this? The only thing you're goanna be searching out are Dux, Legion, and the occasional Phalanx for Cards of Consonance. These are limited, and the entire engine dies out in... maybe four or five turns?

On top of that, the deck benefits from getting it off turn one. However, the deck doesnt NEED to get it off on turn one, and hence a lot of the deckspace people are devoting to it turns into redundant dead draws in turn.

Dumping off your Laevatiens? You only need to do it once. Or another time once it gets removed from play. Hence, three is kinda redundant.

Summoning it? Thats where Legions and Dux come in: Summoning of Laevatien.

Also Aclys really helps.

However, with the only options for summoning out Laevatien easily being Legion, Dux, and the incredibly advantage unfriendly Aclys, all of these alebeit searchable by the Valley, and the deck almost always having no way of re-using said cost.

In other words, fuel for Laevatien is limited, and can burn out very fast.

Dragons Valley, in simpler terms, is a "setup card" and not a "long term card". Once its done its job, its useless, and hence should have just enough space to do its job, and never take up space again.

Next problem: Phalanx and Aclys.

Yes, both cards are good. However, the most glaring error in this setup is the fact that you only DO have two options for cards to equip.

Part of the Dragunity theme and what makes them good was the "toolboxy" feel the dragons had and gave. Having only two options(one of which isnt really a "use it as a weapon" weapon), kinda smashes this apart.

With Dux or Legion, Phalanx becomes a one card synchro summon of a level 5 or 6(Dragunity Knights btw). Thats great.

That being said, Dragunity Dux and Legion being used as One card Synchros, expected to be used as so because of the glaring 3 Phalanx, is not the BEST use of them. Its A use of them, and should not be THE use of them.

If you wanted one card level 5 or 6 Synchros, Junk Synchron is by far better. Stick with that instead of wasting deck space in Dragunity.

So what if it lets Misteal turn into a Stardust Dragon. Most of the time, you'll be losing something to Misteal in the process, and hence isnt really a "easy" summon of a level 8.

Aclys FORCES a card on the field to be destroyed. Yes, its good advantage, but possibly dibiliating when you're forced to blow up your own cards. Especially things like Dragon's Valley.

Aclys is also the type of card that has more use in the hand than graveyard, and hence should be held onto more often than dumped.

Which brings us to the other reason why 3 Phalanx 3 Aclys is "justified": Cards of Consonance.

Yes, it sends that phalanx to where you want it and gives you cards!

Great! If we only had three cards in the deck to do exactly that, and two cards to search said card!

Oh wait. We Do.

Aclys is a more powerful card than Phalanx in the hand, and like Phalanx, you only really need one in the graveyard to work with, hence using them as food for draw power that the deck doesnt really need is relatively redundant.


The worst problem with the deck is that it tries to use Dragunity Arms and Dragunity Toolbox at the same time...

Whilst they are interconnected, and do somewhat compliment each other, this setup takes neither to its full potential.

So, I have built a deck that instead of using Dragon's Valley to pull out Dux/Legions and lead to Synchro summoning from Phalanx, instead focuses much more on utilizing Misteal and Laevatien, the Dragunity Arms.

ARMS Beat
40

19
3 Dragunity Arms Laevatien
3 Dragunity Arms Misteal
3 Dragunity Aclys
3 Dragunity Dux
2 Dragunity Legion
2 Draguntiy Militum
2 Dragunity Brandistock
1 Dragunity Tribul

14
1 Foolish Burial
3 Different Dimension Revival
1 One for One
1 Pot of Avarice
1 Mystical Space Typhoon
1 Heavy Storm
1 Giant Trunade
3 Book of Moon
2 Dragon's Valley

7
1 Mirror Force
1 Torrential Tribute
1 Call of the Haunted
2 Bottomless Trap Hole
2 Raigeki Break

You can clearly see that, in this decklist, instead of relying on slow but steady pressure with Synchros and Arms, the deck is instead tailored to be a rush type deck.

Because of Brandistock's ability to give two attacks, in conjunction with the Dragunity Arms, it becomes a deadly force.

As opposed to the other forms of Dragunity, this deck revolves around the summoning of primarily Laevatien. Not only from its own special summon condition but by also the use of Militum(use Misteal to equip Laevatien), and Different Dimension Revival, in the event of feeding one Laevatien to another(and in the process using Aclys to destroy something)

Thats all for today.

G-Ray out.

June 19, 2010

Lets win Dragunity Mirror Matches!




Steal a Laevatiin? Awesome.

But what should I do with it?

Equip an Aclys and feed it to your own Laevatiin of course!

Thats all for today.

G-Ray Out.