皆の衆ごきげんよう
Hey everyone.
There comes an end to all great things, and unfortunately, Yugioh has to be one of them.
Yugioh has brought great things and great times for me, and it should for you too.
I've met many people and made many friends in both the casual and competitive scene, and I'm really glad I've been playing for the past 3.5 years.
I've thought about it for a while now, and I have decided to completely quit Yugioh, and with it, Yugioh blogging.
Personally, I feel that I'm growing a bit too old to be playing Yugioh, and have been toning down my thoughts about the game significantly...
As you might have also realized, my thoughts that go onto the blog have also gone down in quality and quantity.
And I dont like it either.
Looking back, I made some great posts and had great ideas and was pulling upon knowledge from across the world, and this is no more.
As to why exactly I'm quitting, its a mix of reasons.
Time taken up, losing my entire Saturdays, the toll its taking on studies, and a few others.
Obviously it wont be an easy process, and I'll probally relapse some time or another(lol its drugs), but I hope I'll make it out, and put Yugioh in the past, carrying with me the memories it gave me.
You might disagree, but I've decided its something I just gotta do.
I've already dismantled all but one of my decks, and am already planning on giving away most of my cards of value.
Yugioh is a great game.
It has great people, great concepts, great competitions, and a wonderful community.
Blogging has been a great experience over the past 2 and a half years, and I hope the blogging community continues to grow and expand.
By September, I'll have given off or sold off all of my Yugioh related things, keeping only my deck and playmat.(or maybe even giving those away)
So someday in the future, when you see somebody playing Absolute Zero with a custom Stratos Playmat, you'll know I'm back.
So I guess this is goodbye, everybody online. It's been a great run.
Its time to take Only the Duel off your bookmarks list.
Let us meet once again, someday.
/Rauzes
Oh, and for those who were fooled for 1.5 years straight, Rauzes=G-Ray=Soliel.
I figured it would be fun to use a different name to post depending on my mood/concept of the post. I actually used different language and grammer for each one of these online personas.
July 17, 2011
July 15, 2011
Monster Slot
Monster Slot
Summon Armageddon Knight, Dump Necroface. Activate Monster Slot. Exceed Summon! Mill 5-10!
Umad?
/Rauzes
Summon Armageddon Knight, Dump Necroface. Activate Monster Slot. Exceed Summon! Mill 5-10!
Umad?
/Rauzes
July 7, 2011
Kuriboh Monarch
KRB arch
クリクリ帝
Alternatively: フラッシュ・タイミング!クリボー神速召喚!
23
1 Light and Darkness Dragon
1 Dark Armed Dragon
3 Chaos Sorcerer
1 Tounge Twister
3 Gaius the Shadow Monarch
2 Rauza the Storm Monarch
1 Mosbius the Frost Monarch
1 Sangan
1 Dandylion
1 Krebons
3 Winged Kuriboh
2 Kuriboh
1 Treeborn Frog
1 Mind Master
1 Grow Up Bulb
12
3 Flute of Kuriboh Summoning
2 Mystical Space Typhoon
1 Pot of Avarice
1 Monster Reborn
1 One for One
1 Emergency Teleport
1 Allure of Darkness
1 Dark Hole
1 Berserker Crush
6
2 Bottomless Trap Hole
1 Mirror Force
1 Torrential Tribute
1 Solemn Judgment
1 The Transmigration Prophecy
Thats all for today.
-Soliel
July 5, 2011
Stardust Shimmer
Its an interesting card... I wonder why people dont use it...
Open Stardust Shimmer
Remove 3 D.D. Scout Plane + Whatever Extra
Revive Black Rose.
Revive Stardust. Synchro Formula Synchron.
Revive Red Demons Dragon. Set Buster Mode.
Revive Scrap Dragon. Nuke self, revive moar.
End Turn, use D.D. Scout Planes to Exceed.
Open Stardust Shimmer
Remove 3 D.D. Scout Plane + Whatever Extra
Revive Black Rose.
Revive Stardust. Synchro Formula Synchron.
Revive Red Demons Dragon. Set Buster Mode.
Revive Scrap Dragon. Nuke self, revive moar.
End Turn, use D.D. Scout Planes to Exceed.
June 29, 2011
Yugioh Decks Recently
Looking over most of the decks Ive made recently, I've noticed something...
Well actually two things.
First off, theyre strong. They're almost all copies of the top decks around with 1 or 2 changes... Or of each other.
Second...
They're getting boring.
Somehow I've lost the touch to make fun combo based decks for enjoyment of play recently.
Most of the decks I've been making havent been as fun based, and have rather been tournament play based.
Yugioh is a competitive hobby, broken down into two words:
Competetive
and HOBBY
(And for you bitching collectors out there, its a trading card game too... I guess.)
Since clearly everyone else in the world is an expert on the competitive bit, I'll spare you the lecture.
Yes, when going to tournaments, "Beating Six Samurai" "Shutting down Tengu" and "Winning in General" are important points that you have to consider.
OF COURSE.
But when youre just playing around, making decks that are fun?
Guess what: Those things DONT MATTER (much)
When building a fun deck or concept deck, whats important is:
Its consistent
Its fun to play
It wont die to everything and anything
And most importantly, It can put on a show.
Fun decks ought to be fun, and put effort into making it as fun as possible, no?
I've lost all track of where this post was going so yeah.
/Rauzes
Well actually two things.
First off, theyre strong. They're almost all copies of the top decks around with 1 or 2 changes... Or of each other.
Second...
They're getting boring.
Somehow I've lost the touch to make fun combo based decks for enjoyment of play recently.
Most of the decks I've been making havent been as fun based, and have rather been tournament play based.
Yugioh is a competitive hobby, broken down into two words:
Competetive
and HOBBY
(And for you bitching collectors out there, its a trading card game too... I guess.)
Since clearly everyone else in the world is an expert on the competitive bit, I'll spare you the lecture.
Yes, when going to tournaments, "Beating Six Samurai" "Shutting down Tengu" and "Winning in General" are important points that you have to consider.
OF COURSE.
But when youre just playing around, making decks that are fun?
Guess what: Those things DONT MATTER (much)
When building a fun deck or concept deck, whats important is:
Its consistent
Its fun to play
It wont die to everything and anything
And most importantly, It can put on a show.
Fun decks ought to be fun, and put effort into making it as fun as possible, no?
I've lost all track of where this post was going so yeah.
/Rauzes
June 24, 2011
Photon Cereberos, Light Serpent
I find a lot of potential in these 2 cards.
Light serpent can be thrown into Dark World to help Rank 3 exceeds(recycle those monsters you RFPd for gate)
Photon Cereberos is a trap stun on legs. that also supports Rank 3 Exceed.(seriously, you goanna leave it to die?)
Light serpent can be thrown into Dark World to help Rank 3 exceeds(recycle those monsters you RFPd for gate)
Photon Cereberos is a trap stun on legs. that also supports Rank 3 Exceed.(seriously, you goanna leave it to die?)
June 18, 2011
No. 10 The White Knight Illuminator
Level 4 X3
Remove 1 Exceed Material to discard 1 and draw 1.
Once a turn.
GADGET ABUSE ANYBODY?
Black Ray Lancer
3/Beastwarrior/2100/600
Level 3 X 2
Remove 1 Exceed Material to negate the effect of one face up monster
Ever heard of Alector/10
Photon Form
Normal Trap
Negate the attack of an opponent's monster.
Target LIGHT monster you control gains ATK equal to the ATK of that monster.
Now Light beat has 4 Honests!
/Rauzes
Remove 1 Exceed Material to discard 1 and draw 1.
Once a turn.
GADGET ABUSE ANYBODY?
Black Ray Lancer
3/Beastwarrior/2100/600
Level 3 X 2
Remove 1 Exceed Material to negate the effect of one face up monster
Ever heard of Alector/10
Photon Form
Normal Trap
Negate the attack of an opponent's monster.
Target LIGHT monster you control gains ATK equal to the ATK of that monster.
Now Light beat has 4 Honests!
/Rauzes
June 15, 2011
Winning And Losing
1: When Winners make mistakes, they report "I made a mistake"
When losers make mistakes, they tend to say "It wasnt my fault"
2: The reason for winning is "I got lucky"
The reason for losing is "I wasnt lucky", regardless of what luck/draws you actually got
3: Winners work more on their tournament reports, and spend more time on them.(Hence learn more)
Losers just complain and write short reports
4: Winners can get straight to the problem in their play/deck
Losers tend to beat around the bush.
5: Winners are willing to be humble and outright admit they dont win all the time
Losers dont usually dont face their faults and make the same mistakes/wrong plays several times.
6: Winners tend to assess the areas needed to be assesssed, whilst losers tend to assess... completely unrelated areas.
7: Winners will be able to say "They can improve"
Losers... Less so.
8: People who win often will search out people better than them, in order to improve(And conversely allow people less than them to seek them out so they can improve)
People who lose often will search out people lower than them in order to prove they dont lose all the time.
9: Winners are proud of where they stay and put effort into every thing they do
Losers tend to say "they were given this"
10: Winners will always say "There is something better"
Losers will say "Is there really a need to change? Things just didnt go well this time"
/Rauzes
When losers make mistakes, they tend to say "It wasnt my fault"
2: The reason for winning is "I got lucky"
The reason for losing is "I wasnt lucky", regardless of what luck/draws you actually got
3: Winners work more on their tournament reports, and spend more time on them.(Hence learn more)
Losers just complain and write short reports
4: Winners can get straight to the problem in their play/deck
Losers tend to beat around the bush.
5: Winners are willing to be humble and outright admit they dont win all the time
Losers dont usually dont face their faults and make the same mistakes/wrong plays several times.
6: Winners tend to assess the areas needed to be assesssed, whilst losers tend to assess... completely unrelated areas.
7: Winners will be able to say "They can improve"
Losers... Less so.
8: People who win often will search out people better than them, in order to improve(And conversely allow people less than them to seek them out so they can improve)
People who lose often will search out people lower than them in order to prove they dont lose all the time.
9: Winners are proud of where they stay and put effort into every thing they do
Losers tend to say "they were given this"
10: Winners will always say "There is something better"
Losers will say "Is there really a need to change? Things just didnt go well this time"
/Rauzes
June 14, 2011
Dark World
Dump Dark World Cards.
Synchro Black Highlander.
Exceed Tyrus.
Laugh in the face of Junk Doppel.
It the circle of life
Synchro Black Highlander.
Exceed Tyrus.
Laugh in the face of Junk Doppel.
It the circle of life
June 3, 2011
Ojama EX
Ojama EX
18
2 Ojama Yellow
2 Ojama Green
2 Ojama Black
3 Ojama Blue
3 Ojama Red
2 Debris Dragon
2 King of the Swamp
2 Sin Stardust Dragon
17
3 Ojamagic
3 Ojama Country
2 White Elephant's Gift
2 Polymerization
1 Monster Reborn
1 Giant Trunade
3 Pot of Avarice
1 Dark Hole
1 Instant Fusion
5
3 Trap Stun
1 Mirror Force
1 Torrential Tribute
Extra Deck
15
3 Stardust Dragon
1 Trishula
1 Gugnir
1 Chain Dragon
1 Black Rose Dragon
2 Ojama King
2 Ojama Knight
3 Gachigachi Gantetsu
1 Daigusta Pheonix
I dont think I've ever made an OTK deck I've been so UNeager to try out.
Ojama Blue -> Country + Magic -> Ditch Search Red 5 Ojamas Exceed Fusion Synchro zomgOTK.
18
2 Ojama Yellow
2 Ojama Green
2 Ojama Black
3 Ojama Blue
3 Ojama Red
2 Debris Dragon
2 King of the Swamp
2 Sin Stardust Dragon
17
3 Ojamagic
3 Ojama Country
2 White Elephant's Gift
2 Polymerization
1 Monster Reborn
1 Giant Trunade
3 Pot of Avarice
1 Dark Hole
1 Instant Fusion
5
3 Trap Stun
1 Mirror Force
1 Torrential Tribute
Extra Deck
15
3 Stardust Dragon
1 Trishula
1 Gugnir
1 Chain Dragon
1 Black Rose Dragon
2 Ojama King
2 Ojama Knight
3 Gachigachi Gantetsu
1 Daigusta Pheonix
I dont think I've ever made an OTK deck I've been so UNeager to try out.
Ojama Blue -> Country + Magic -> Ditch Search Red 5 Ojamas Exceed Fusion Synchro zomgOTK.
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